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Fast-paced Unreal deathmatch map featuring flowing lava hazards, diverse weapons, smart bot support, ramps and hiding spots

Fast-paced Unreal deathmatch map featuring flowing lava hazards, diverse weapons, smart bot support, ramps and hiding spots

Vote: (4 votes)

Developer: Chris Blundell

Created: 1999-08-23

MD5: ab7785ae46a650807fa81ca599275c39

Size: 435.4 KB

Vote

(4 votes)

Developer

Chris Blundell

Created

1999-08-23

MD5

ab7785ae46a650807fa81ca599275c39

Size

435.4 KB

There are places to crouch and hide, places to shoot long distance, varied weapons, lava, ramps, lifts, and interesting architecture, reminiscent of a CTF level. Perhaps this is an underground power plant that uses lava as an energy source. Who cares? It looks convincing. As the guy who whines about the performance on his wimpy P-200, I just want to know one thing: How in the world did Chris get this map with flowing lava to go so fast? He should put a tutorial on the web!

================================================================

Title : DMwasted

Version : 1.01

Release Date : December 20th, 1998

Filename : dmwasted.unr

Author(s) : Chris Blundell

Email Address : [email protected]

Web Page : n/a

Description : Death match with some environmental hazards.

Where to get this map : Somewhere on the web

Other levels by author : The Pit

Additional Credits to : n/a

================================================================

--- Play Information ---

Game : Unreal

Level Name : DMwasted

Single Player : No, Unless it's Botmatch

Cooperative : Not Really

Deathmatch : 4-8 player suggested

Dark Match : No

Difficulty Settings : Nil

New Sounds : Nil

New Graphics : Nil

NewUnrealScript : Nil

External DLLs : Nil

Known bugs : No known bugs. Inform me if you find any.

--- Construction ---

Editor(s) used : UnrealED Beta

Base : None

Construction Time : Four days on and off.

Installation

------------

Copy into your /maps/ directory and enjoy.

Author's Notes

--------------

This is the second serious deathmatch level that I have made for Unreal. I'd appreciate

feedback about the map and what might be done to improve it.

Changes Since 1.0

-----------------

* Added bot support with pathnodes.

Copyright / Permissions

-----------------------

This level is copyright Chris Blundell 1998.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD

or any other electronic medium that is sold for money without my explicit

permission! This INCLUDES putting it on ftp.cdrom.com which have a

tendancy to do just as such or any other major ftp that bundles cd-roms

out of what they carry.

You MAY distribute this level through any electronic network (internet,

FIDO, local BBS etc.), provided you include this file and leave the archive

intact.

----------------------

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by

GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are

registered trademarks of Epic Megagames, Inc. All other trademarks and trade

names are properties of their respective owners.