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Intricate Unreal deathmatch map featuring curved architecture, solid lighting, portal gimmicks, and fast-paced multiplayer action

Intricate Unreal deathmatch map featuring curved architecture, solid lighting, portal gimmicks, and fast-paced multiplayer action

Vote: (16 votes)

Developer: _khayman_

Created: 1999-08-23

MD5: 1b866e950a67ecdbf54e6e79444e16b5

Size: 382.8 KB

Vote

(16 votes)

Developer

_khayman_

Created

1999-08-23

MD5

1b866e950a67ecdbf54e6e79444e16b5

Size

382.8 KB

What made this map get a decent rating was the architecture. Khayman did a nice job. There weren't any square rooms. Lighting was decent as were the textures.

================================================================

Title : Dr. Bizzaro's Lab

Version : 1.0

Release Date : 7/22/98

Filename : bizzaro.zip

Author : _khayman_

Email Address : [email protected]

Web Page : nope

Description : Dr. Bizzaro, formerly of the Prey development team, went insane from

Prey's many delays, and in a streak of madness built himself a lab, while

attempting to use many portals like he had done in Prey.

Where to get this map : Walnut Creek CDRom @ ftp://ftp.cdrom.com/pub/unreal/maps

Snarf's Unreal Map Emporium (soon) @ http://www.unrealed.com/sume/ or http://www.sume.com/

Portal (soon) @ http://www.planetunreal.com/portal/

Other levels by author : None

Additional Credits to : Epic Megagames - http://unreal.epicgames.com/ and http://www.unreal.com/

Sharky, Debacle, M|kEt and everyone else at Gamesnet IRC that helped

================================================================

--- Play Information ---

Game : Unreal

Level Name : DMBizzaro.unr

Single Player : No

Cooperative : Maybe

Deathmatch : Yessiree Bob

Dark Match : No

Difficulty Settings : No

New Sounds : No

New Graphics : No

Known Bugs : A few "seams" show, especially with the power amplifier or invisibility on.

Bots might not be smart enough to escape the slime on the lifts.

Known Problems : The "Hall of Mirrors" room is slow because of all the polys you can see

through the portals and you might see strange things through the portals

there (the engine has limited portal abilities).

Bots won't shoot through portals (the engine has limited portal abilities).

The AutoMag won't work through portals (but I left it in for play balance).

High poly count in some areas.

--- Construction ---

Editor(s) used : UnrealEd Beta

Base : New level

Construction Time : about 1 and a half weeks

Awards and ratings

------------------

None yet ;)

Installation

------------

Unzip into your unreal/maps directory

Author's Notes

--------------

EFNet #unreal and #unrealed suck!

Copyright / Permissions

-----------------------

This level is copyrighted by _khayman_ 1998.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD

or any other electronic medium that is sold for money without my explicit

permission!

(I'll let you if you're a gaming magazine, but you still need my permission)

You MAY distribute this level through any electronic network (internet,

FIDO, local BBS etc.), provided you include this file and leave the archive

intact.

----------------------

UNREAL ©1998 Epic Megagames, Inc. All Rights Reserved. Distributed by

GT Software, Inc. under license. UNREAL and the UNREAL logo are registered

trademarks of Epic Megagames, Inc.