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Spacious Unreal deathmatch level offering connected arenas, long sightlines, and consistently high framerate performance

Spacious Unreal deathmatch level offering connected arenas, long sightlines, and consistently high framerate performance

Vote: (5 votes)

Developer: Alex Van Camp

Created: 1999-08-23

MD5: 01719c12a64406606404ed7e7c5bbf62

Size: 1.6 MB

Vote

(5 votes)

Developer

Alex Van Camp

Created

1999-08-23

MD5

01719c12a64406606404ed7e7c5bbf62

Size

1.6 MB

Large rooms, some with long distances keep suprisingly good framerate. Some rooms are arena-like, yet hallways connect them and every room is different. No high concepts or fancy architecture here. Playability is everything!

================================================================

Title : Zanda

Version : 1.0

Release Date : 1/31/99

Filename : DmZanda.zip

Author : Alex Van Camp

Email Address : [email protected]

Web Page :

Description :

Additional Credits to : James Baker for suggestions

================================================================

--- Play Information ---

Game : Unreal

Level Name : DmZanda

Single Player : No

Cooperative : No

Deathmatch : Yes

Dark Match : No

Difficulty Settings : No

New Sounds : No

New Graphics : No

Known bugs : None known.

--- Construction ---

Editor(s) used : UnrealEd Beta

Base : New level

Construction Time : ?

Installation

------------

Unzip this into the \maps folder under the Unreal folder.

Copyright / Permissions

-----------------------

Authors may NOT use this level as a base to build additional levels.

You MAY distribute this level through any electronic network (internet,

FIDO, local BBS etc.), provided you include this file, leave the archive

intact, and do not charge a fee for access to this file.