Spacious Unreal deathmatch level offering connected arenas, long sightlines, and consistently high framerate performance
Spacious Unreal deathmatch level offering connected arenas, long sightlines, and consistently high framerate performance
Vote: (5 votes)
Developer: Alex Van Camp
Created: 1999-08-23
MD5: 01719c12a64406606404ed7e7c5bbf62
Size: 1.6 MB
Vote
(5 votes)
Developer
Alex Van Camp
Created
1999-08-23
MD5
01719c12a64406606404ed7e7c5bbf62
Size
1.6 MB
Large rooms, some with long distances keep suprisingly good framerate. Some rooms are arena-like, yet hallways connect them and every room is different. No high concepts or fancy architecture here. Playability is everything!
================================================================
Title : Zanda
Version : 1.0
Release Date : 1/31/99
Filename : DmZanda.zip
Author : Alex Van Camp
Email Address : [email protected]
Web Page :
Description :
Additional Credits to : James Baker for suggestions
================================================================
--- Play Information ---
Game : Unreal
Level Name : DmZanda
Single Player : No
Cooperative : No
Deathmatch : Yes
Dark Match : No
Difficulty Settings : No
New Sounds : No
New Graphics : No
Known bugs : None known.
--- Construction ---
Editor(s) used : UnrealEd Beta
Base : New level
Construction Time : ?
Installation
------------
Unzip this into the \maps folder under the Unreal folder.
Copyright / Permissions
-----------------------
Authors may NOT use this level as a base to build additional levels.
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.