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Expansive stadium-themed Unreal Deathmatch map offering bot support, grandstands, and vertical combat via ramps and elevators

Expansive stadium-themed Unreal Deathmatch map offering bot support, grandstands, and vertical combat via ramps and elevators

Vote: (11 votes)

Developer: Jon Davis

Created: 2002-05-31

MD5: fc0e11667f6c6a3f154513f094ad3dd6

Size: 827.5 KB

Vote

(11 votes)

Developer

Jon Davis

Created

2002-05-31

MD5

fc0e11667f6c6a3f154513f094ad3dd6

Size

827.5 KB

A large stadium/arena type Unreal Deathmatch level by Jon Davis.

================================================================

Title : The Coliseum

Version : 1.1 (1b)

Release Date : 10/25/99 (original date 12/07/98)

Filename : DmColiseum_1b.zip

Author(s) : Jon Davis, aka "Xiaoth"

Email Address : [email protected]

Web Page : http://www.unrealed.org/xiaoth/

Description : A large stadium/arena

Other levels by author : This was my first map, prior to the 1b

update. I've since done several, but

thus far have only released

DMBattlePool_v1b, a simple arena-

style map.

Additional Credits to : All the people out there who wrote

beginner's tutorials for UnrealEd. Lack of documentation on a

platform as advanced as UnrealEd really sucks.

================================================================

--- Play Information ---

Game : Unreal

Level Name : Coliseum

Single Player : No

Cooperative : No

Deathmatch : Yes

Dark Match : No

Botmatch support : Yes!! (in this update)

Difficulty Settings : No

New Sounds : No

New Graphics : No

NewUnrealScript : No

External DLLs : No

Known bug(s) : None, though I admittedly cut a few

corners

--- Construction ---

Editor(s) used : UnrealEd beta for Unreal

Base : none

Construction Time : 2 [very long and very busy] weeks in

1998, 1 day in 1999 (today) to add

botmatch support

Installation

------------

Extract to unreal\maps\ directory.

Extended description:

--------------------

The Coliseum is a huge, 1/3-1/2 life-sized stadium, complete

with upper and lower level grandstands/bleachers and an exterior

hallway with elevators and ramps/stairs.

Author's Notes

--------------

10/25

-----

This update adds botmatch support, and it seems to be working

*GREAT*. Also fixed a minor glitch with the elevators and one

with the skybox. Rebuilt geometry with full optimization.

This level still runs very, very slow on any hardware slower than

a P-450 and a TNT2 or Voodoo3 card with 16 MB video RAM. I'm

guessing here, because my system doesn't have those specs and I'm

hurtin'. :\

12/7/98

-------

This is my first creation, sort of a complete self-tutorial on

UnrealEd. I wanted to build something other than the typical..

you know .. you start in a room, you walk through a hallway, you

encounter another room, you come across water, there's a weapon,

there's the typical sniping place, etc., etc. This was the place I

wanted to create. I've always had an appreciation and awe of big

stadiums, since I was a little kid. DmColiseum successfully gave

me that feeling of awe you get when you're standing alone in a

gigantic stadium (at least, for a while it did). Realistically,

though, DmColisium is only 1/3 the size of a real stadium.

There's an amount of risk involved when doing something out-of-the

ordinary, building something not many other people bother to build.

For some, DmColiseum might be considered different simply because

it's so incredibly simple. Others, though, might like large, open

areas, and might enjoy the map. I haven't had the luxury of

playing the map in a full-blown deathmatch yet, and botmatches

aren't supported. Sooooo.. I don't know. What do you think?

Play it, let me know.

Hints

-----

Look behind the lower seats. Lots of health back there. You can

get out, just walk through the "barrier" at the entrance (it isn't

solid).

Copyright / Permissions

-----------------------

This level is copyrighted by Jon Davis, 1999.

Authors may use this level as a base to build additional levels,

provided that they have contacted me and recieved permission first

before distributing it. (This is so I can enjoy dinking around

with your modifications! [email protected])

You are NOT allowed to commercially exploit this level, i.e. put

it on a CD or any other electronic medium that is sold for money

without my explicit permission.

You MAY distribute this level through any electronic network (internet,

FIDO, local BBS etc.), provided you include this file and leave the

archive intact.

----------------------

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed

by GT Interactive Software, Inc. under license. UNREAL and the UNREAL

logo are registered trademarks of Epic Megagames, Inc. All other

trademarks and trade names are properties of their respective owners.