Download.it search icon
Advertisement

Fast-paced Unreal deathmatch map with jump pads, eerie ambience, sniper perches, smooth performance and solid botplay

Fast-paced Unreal deathmatch map with jump pads, eerie ambience, sniper perches, smooth performance and solid botplay

Vote: (3 votes)

Developer: Fleshdance

Created: 1999-08-23

MD5: f3ee93b81df73fe65b5c742b585d5d8e

Size: 562.4 KB

Vote

(3 votes)

Developer

Fleshdance

Created

1999-08-23

MD5

f3ee93b81df73fe65b5c742b585d5d8e

Size

562.4 KB

There's curved surfaces galore here, but they don't seem to impact the framerate much at all. Level layout is well-done and lends itself to a mixture of sniping and close-in combat. There's some great use of a looped ambient sound to create an eerie effect. Bots play very well, and understand how to use the jump pads.

================================================================

Title : DmAscender

Version : 1.1

Release Date : June 9th 1999

Filename : DmAscender11.zip

Author(s) : Fleshdance

Email Address : [email protected]

Web Page : http://www.unrealed.net/fleshdance/

Description : Gravity and fear of falling. 5-? players

recommended.

Where to get this map : http://www.unrealed.net/fleshdance/

Other levels by author : DmHeaven (Unreal

DmDecade0 (Unreal)

DmMechanic (Unreal)

DmMonumental (Unreal)

DmIncin (Unreal)

DmKran (Unreal)

DmGehenna (Unreal)

The Incinerator (Quake 2)

Additional Credits to : The Unreal-team

Origami

unrealed.net

id software

SARAPTOR

The community for giving me feedback

Preacher for putting it on his server

Quadrapon and friends for betatesting

================================================================

--- Play Information ---

Game : Unreal

Level Name : Ascender

Single Player : No

Cooperative : No

Deathmatch : Yes

Darkmatch : No

Botmatch : Yes

Difficulty Settings : No

New Sounds : Yes

New Graphics : No

NewUnrealScript : No

External DLLs : No

Known bugs : None

--- Construction ---

Editor(s) used : UnrealEd v.224/225f beta

Base : New level

Construction Time : I have no idea!

--- Inventory ---

Weapons : Automag/stinger/ASMD/8-ball launcher/

flak cannon/razorjack/GES biorifle/rifle/

minigun

Armor : Armor/kevlar suit/shield belt

Powerups : Dampener/superhealth/amplifier/DP powerups/

flashlight

Installation

------------

Unzip DmAscender11.unr into your \Unreal\Maps directory and Ascender.uax in

your \Unreal\Sounds directory. (Overwrite the previous Ascender.uax if you

have it.) Type in "open dmascender11" to run the map. Alternatively,

double-click the map, or select it from the maplist when starting a

multiplayer game.

Author's Notes

--------------

Ascender is without a doubt the most fun dm-level I've designed IMO.

The main reason for this, is that it includes jump-pads similar to

those found in id software's Q3test, and it really makes the gameplay

much more fluid.

It also sports a multitude of sniping areas due to the vast, open layout.

New to version 1.1 is bot support. The bots play very well if there are a lot

of action going on, i.e. a lot of players, but 1 on 1 will be a bit boring

since the bots aren't using the jump-pads in a "professional" way. The do use

them, but they seem to be a bit heavier than the human players. You'll know

when you see it.

NOTE THAT YOU'LL NEED THE 225F VERSION OF UNREAL TO PLAY THIS LEVEL WITH

BOTS.

In case you were wondering, the ambience for this level is a looped sample

of Origami Arktika's "The Division Of Hemispheres".

Copyright / Permissions

-----------------------

This level is copyrighted by Fleshdance 1999.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD

or any other electronic medium that is sold for money without my explicit

permission!

You MAY distribute this level through any electronic network (internet,

FIDO, local BBS etc.), provided you include this file and leave the archive

intact.

----------------------

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by

GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are

registered trademarks of Epic Megagames, Inc. All other trademarks and trade

names are properties of their respective owners.