Compact two-level Unreal deathmatch arena drawn from classic shooters, with six spawns, jumpboot access and a deadly lava core
Compact two-level Unreal deathmatch arena drawn from classic shooters, with six spawns, jumpboot access and a deadly lava core
Vote: (6 votes)
Developer: Bill Spratt
Created: 2002-06-17
MD5: c548d5a774e9100d105c7a82c23fe633
Size: 21.7 KB
Vote
(6 votes)
Developer
Bill Spratt
Created
2002-06-17
MD5
c548d5a774e9100d105c7a82c23fe633
Size
21.7 KB
A conversion of a Quake I Deathmatch map. It's a small 2-level arena(you can see just about all of it in the screenshot) with a lava pit in the middle.
Author: Bill Spratt (Unreal name: CyberGun)
Email: [email protected]
Description: This zip contains an Unreal deathmatch
map called DmDwan48. It is somewhat
based on the old Dwango4,map8 for
Doom2, and Duke3d. The map has six
playerstarts, and most weapons.
There are two playerstarts in the
upper area, that otherwise can only
be reached by using the jumpboots.
Editor used: UnrealEd
Bugs?: small sky bug that i mostly fixed by placing
solid rectangles to block view of the area.
Usage: Unzip the DmDwan48.unr to your Unreal\Maps dir.
Then when u start a deathmatch game, you should
be able to select it from the list of maps that
begin with "Dm". Sometimes i find Unreal crashes
when i load this map this way. So i start a
deathmatch game, and choose another dm map first.
(like Dmtundra), then after im in this map i
open the console with the ~ key (or use tab) and
type this to go to DmDwan48: open DmDwan48
That should work if Unreal crashes when u try to
load the map from the menu. Maybe someone can
Help me out in finding out why, and how to fix.
Authors may use this as a base to build on.
Have fun!