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Compact two-level Unreal deathmatch arena drawn from classic shooters, with six spawns, jumpboot access and a deadly lava core

Compact two-level Unreal deathmatch arena drawn from classic shooters, with six spawns, jumpboot access and a deadly lava core

Vote: (6 votes)

Developer: Bill Spratt

Created: 2002-06-17

MD5: c548d5a774e9100d105c7a82c23fe633

Size: 21.7 KB

Vote

(6 votes)

Developer

Bill Spratt

Created

2002-06-17

MD5

c548d5a774e9100d105c7a82c23fe633

Size

21.7 KB

A conversion of a Quake I Deathmatch map. It's a small 2-level arena(you can see just about all of it in the screenshot) with a lava pit in the middle.

Author: Bill Spratt (Unreal name: CyberGun)

Email: [email protected]

Description: This zip contains an Unreal deathmatch

map called DmDwan48. It is somewhat

based on the old Dwango4,map8 for

Doom2, and Duke3d. The map has six

playerstarts, and most weapons.

There are two playerstarts in the

upper area, that otherwise can only

be reached by using the jumpboots.

Editor used: UnrealEd

Bugs?: small sky bug that i mostly fixed by placing

solid rectangles to block view of the area.

Usage: Unzip the DmDwan48.unr to your Unreal\Maps dir.

Then when u start a deathmatch game, you should

be able to select it from the list of maps that

begin with "Dm". Sometimes i find Unreal crashes

when i load this map this way. So i start a

deathmatch game, and choose another dm map first.

(like Dmtundra), then after im in this map i

open the console with the ~ key (or use tab) and

type this to go to DmDwan48: open DmDwan48

That should work if Unreal crashes when u try to

load the map from the menu. Maybe someone can

Help me out in finding out why, and how to fix.

Authors may use this as a base to build on.

Have fun!