Mutator starts players at 125 health then decays to 100, enhancing early-game balance
Mutator starts players at 125 health then decays to 100, enhancing early-game balance
Vote: (9 votes)
Created: 2002-05-31
MD5: dbba7defad1d62c86469966f80c13dbc
Size: 17.7 KB
Vote
(9 votes)
Created
2002-05-31
MD5
dbba7defad1d62c86469966f80c13dbc
Size
17.7 KB
All players start with 125 health, and it slowly decreaases to 100 at the rate of 1 health per second. (similar to Q3A)
A week or two ago, I played Quake 3 Arena for the first time. I noticed that all players
start with 125% health, and if you have more than 100% heath, it slowly drops. I think it
is fair to give a player a little more time to find some useful items. Since I like Unreal
Tournament a lot more, I wrote a mutator which mimics this behaviour!
I've also written a very small tutorial on this mutator. It is small, for the simple
reason this mutator is only 25 lines long!
MeltDown - [email protected]
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Requirements: Unreal Tournament. I tested it on UT 405B, but I guess every version should work
Homepage: http://UnrealTower.UnrealCenter.com
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