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Mutator starts players at 125 health then decays to 100, enhancing early-game balance

Mutator starts players at 125 health then decays to 100, enhancing early-game balance

Vote: (9 votes)

Created: 2002-05-31

MD5: dbba7defad1d62c86469966f80c13dbc

Size: 17.7 KB

Vote

(9 votes)

Created

2002-05-31

MD5

dbba7defad1d62c86469966f80c13dbc

Size

17.7 KB

All players start with 125 health, and it slowly decreaases to 100 at the rate of 1 health per second. (similar to Q3A)

A week or two ago, I played Quake 3 Arena for the first time. I noticed that all players

start with 125% health, and if you have more than 100% heath, it slowly drops. I think it

is fair to give a player a little more time to find some useful items. Since I like Unreal

Tournament a lot more, I wrote a mutator which mimics this behaviour!

I've also written a very small tutorial on this mutator. It is small, for the simple

reason this mutator is only 25 lines long!

MeltDown - [email protected]

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Requirements: Unreal Tournament. I tested it on UT 405B, but I guess every version should work

Homepage: http://UnrealTower.UnrealCenter.com

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