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Faithful Unreal deathmatch map conversion of Quake's Hipdm1, featuring new textures, items, and LAN multiplayer support

Faithful Unreal deathmatch map conversion of Quake's Hipdm1, featuring new textures, items, and LAN multiplayer support

Vote: (10 votes)

Developer: SchmucK & Pointdexter

Created: 1999-08-23

MD5: a55ce4bced74f4e12f627c6aeb049364

Size: 496.8 KB

Vote

(10 votes)

Developer

SchmucK & Pointdexter

Created

1999-08-23

MD5

a55ce4bced74f4e12f627c6aeb049364

Size

496.8 KB

An Unreal level based on Hipdm1 from Quake Mission Pack 1, Scourge of Armagon.

.=================================================.

| - The Edge - |

| |

| An Unreal level based on Hipdm1 |

| from Quake Mission Pack 1, Scourge of Armagon |

`================================================='

Authors:

SchmucK - textures, lights, items, moving brushes, effects, etc.

Pointdexter - BSP to Unreal converter, UnrealScript stuff

INSTALLATION

============

The ZIP file contains four files which should go into specific

directories:

UnhipDm1.unr - belongs in Unreal\Maps

Unhip Readme.txt - belongs in Unreal\Maps (this file)

Unhip.u - belongs in Unreal\System

UnhipTex.utx - belongs in Unreal\Textures

where "Unreal" is the Unreal directory on your hard drive (usually

C:\Unreal). If you unzip this ZIP file into your Unreal directory using

full folder names, each file will go in the right place.

The best way to get this level up and running quickly is to double-click

UnhipDm1.unr once it exists in your Unreal\Maps directory.

The next best way to load the level is through the Unreal console. Press

~ or Tab in the game to get to the console, and type "start UnhipDm1" to

load the level.

To host a multiplayer game on a LAN, you can type "start UnhipDm1?Listen"

from the Unreal console.

Note that you can't load this level from the Unreal menus unless you make

a change to your Unreal.ini file. Do not rename UnhipDm1.unr to something

like DmUnhip.unr just to make it show up in the deathmatch menus.

Instead, please read the section on Launching From Menus near the bottom

of this document.

CREDITS

=======

- id Software

- His lo'ness, Levelord of Ritual

- Olivier Montanuy for his on-line description of the Quake BSP file format

- Tim Sweeney for putting up the Unreal Technical Info pages

PLAY INFORMATION

================

Single Player : No

Cooperative : No

Deathmatch : Yes

Difficulty Settings : No

New Sounds : No

New Graphics : Yes

New Stuff : Invulnerability

Empathy Shield

Falling damage limited to 5 health

Known Glitches : Proximity light in jump tube stays on in

multiplay. Glass shards covering the flak gun

are sometimes opaque in multiplay.

CONSTRUCTION

============

Base : Mesh was extracted from original Quake map

and converted to Unreal.

Editor(s) used : UnrealED

Build Time : hours and hours

AUTHORS' NOTES

==============

Josh (Schmuck): [email protected]

This was a first attempt at using UnrealEd. You will probably notice that

some textures look misplaced. This is due to an early mesh import choice

that only reared its ugly head near the end of completion. Also, the bot

support isn't too great. I was never able to figure out how to get them

to shoot the trigger above the lift in the flak room. I removed the lift

exit and center nodes since the bots were constantly walking on and off

the lift and not doing much else.

Jeff Preshing (Pointdexter): [email protected]

Same thing goes for the UnrealScript for the new items, I pretty much

learned as I went. It was tough to work around the limitation that

you can only subclass from Unreal's existing class library, never

modifying the code above it. This is the core reason why you need to

launch this level as an "UnhipGame" as opposed to a DeathMatchGame like

any other. On the plus side, the Quake BSP to Unreal brush converter

was pretty straightforward to code. It was neat to see UnrealEd import

the resulting huge brush of the level with few problems.

LAUNCHING THE LEVEL FROM THE MENUS

==================================

This is kind of a pain, but to launch this level from the menus, you must

start the game as an "UnhipGame" rather than a "DeathMatchGame".

To do this:

1) Quit Unreal.

2) Open Unreal\System\Unreal.ini in a text editor like Notepad.

3) Find the section called: [UnrealI.UnrealServerMenu]

4) In the first blank "Games[x]=" line in this section, put

"Unhip.UnhipGame". At the end of the section, increase MaxGames

by 1. Here's the section in my Unreal.ini for example:

[UnrealI.UnrealServerMenu]

Map=UnhipDm1

GameType=Unhip.UnhipGame

Games[0]=UnrealI.DeathMatchGame

Games[1]=UnrealI.TeamGame

Games[2]=UnrealI.CoopGame

Games[3]=UnrealI.KingOfTheHill

Games[4]=UnrealI.DarkMatch

Games[5]=Unhip.UnhipGame

Games[6]=

Games[7]=

Games[8]=

Games[9]=

Games[10]=

Games[11]=

Games[12]=

Games[13]=

Games[14]=

Games[15]=

MaxGames=5

5) Launch Unreal, and go to the Multiplayer menu. You should be

able to select UnhipGame as a game type from now on. Use it!

Note that whenever you change the UnhipGame game settings from the menu,

they remain in effect the next time you launch the game from the Unreal

console or command line.

COPYRIGHTS/PERMISSIONS

======================

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level for profit in any way,

including but not limited to, putting it on a CD ROM or any other medium that

is sold in or out of retail channels, for any amount of money.

You MAY distribute this level through any electronic network (internet,

FIDO, local BBS etc.), provided you include this file, leave the archive

intact, and do not charge a fee for access to this file.

----------------------

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by

GT Software, Inc. under license. UNREAL and the UNREAL logo are registered

trademarks of Epic Megagames, Inc. All other trademarks and trade names are

properties of their respective owners.