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Unreal Tournament mutator that swaps Damage Amplifier for configurable or random server-selected powerup

Unreal Tournament mutator that swaps Damage Amplifier for configurable or random server-selected powerup

Vote: (3 votes)

Developer: Major_Disaster

Created: 2002-05-31

MD5: ddff808202cd8c43f07beeeeb22affdd

Size: 3.9 KB

Vote

(3 votes)

Developer

Major_Disaster

Created

2002-05-31

MD5

ddff808202cd8c43f07beeeeb22affdd

Size

3.9 KB

Replaces the damage amplifier (Quad) with a different server-defined powerup

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Qui Pro Quad Mutator for UT

(c) 1999,2000 Armando Andrea BARLAAM

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Version: 1.00

Created: 09/01/00

Author: Armando A. Barlaam (Major Disaster)

Contact: [email protected]

Homepage: http://teleris.com/mdisaster

Disclaimer

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This software is unsupported and you use it at your own risk. I am not responsable of whatever may happen if you use it.

Legal Info

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You may install QReplacer on UT server for others to play, as long as they are not charged for playing time.

Any other use requires my written consent (this includes, but is not limited to, distributing QReplacer alone or bundled with other software, and including QReplacer in any form of distributable media, whether it is free or not).

Overview

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This mutator replaces the Damage Amplifier with another item (selected via the QReplacer.ini file).

New features in this version

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Random replacement activated by an .ini file variable.

Installation

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Unzip the archive in the DRIVE where your UnrealTournament directory is, using path names (i.e. if you installed UT in C:\UnrealTournament then unzip protector.zip into C:\). After the installation you should have:

quiproquad.u (the binary code)

quiproquad.int (the mutator description)

quiproquad.ini (the configuration file)

into C:\UnrealTournament\system

quiproquad.txt

into C:\Unrealtournament\help.

Getting Started

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Start UT and begin a practice session or a multiplayer game. Select Qui Pro Quad and any other mutator you want from the mutator list.

Changing the Replacement Item

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Edit the QuiProQuad.ini and change "Armor2" with the name of the item

you want to substitute for the Damage Amplifier.

You may use all weapon names and powerups, prefixed by "Botpack.".

examples:

botpack.healtvial

botpack.warheadlauncher

If you do not see any item you probably mistyped the name.

If you set RandomPowerUp to True the above setting vill be ignored and

a healt o Armor Powerup will be selected at random.

Notes

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Qui Pro Quad has been tested with all the mutators and game variations that come with the UT CD-ROM, and should work with any other mutator.

However, other mutator may do their own replacement and override what Qui Pro Quad has done. If this happens you may:

- try to load Qui Pro Quad after the offending mutator.

- Select a different mutator combination.

About the name

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Dr. Hannibal Lecter, best known as "Hannibal the Cannibal", uses the Latin phrase "Quid pro quo" to indicate a barter situation (I give something to you, you give something to me). This phrasing has been since then reused by other writers, i.e. Robert Ludlum et al.

Well, with all his impressive instruction dr. Lecter is making a serious blunder. He should have said "Do ut des", which means exactly what he wanted to say. (and could be a nice name for an UT mod too ... all rights (c) 2000 Major Disaster ! :-)

"Quid pro quo" is wrong in itself, the correct syntax is "Qui pro quo", meaning some kind of misunderstanding (in Latin writing "qui" instead of "quo" will alter the sense of the phrase).

Hovewer I distorted it again to make up the mutator name and show up MY impressive instruction.

(from "Major Disaster Latin Manual for Lame Writers", yet to be published)

Known Issues

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It looks like the CheckReplacement function is not called on every respawn, but only at start time. This means that the random selection

will happen once for level and the random item will remain selected,

instead of changing with every respawn. I am afraid there is not much I can do about that.