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Fast, open Unreal deathmatch arena supporting 10 players, featuring shadowy hiding spots, efficient performance, and challenging bot play

Fast, open Unreal deathmatch arena supporting 10 players, featuring shadowy hiding spots, efficient performance, and challenging bot play

Vote: (7 votes)

Developer: Fleshdance

Created: 2002-06-17

MD5: 91db49ef7e0c88d31f48d50f2365b184

Size: 173.2 KB

Vote

(7 votes)

Developer

Fleshdance

Created

2002-06-17

MD5

91db49ef7e0c88d31f48d50f2365b184

Size

173.2 KB

An arena-style map reminescent of DM-Letting, DMIncin can hold up to 8-10 players comfortably. The layout is quite open, yet it runs pretty quickly. Gameplay is fast and furious, but there are some shadowy corners that players can hide in for sniping or to take a quick breather.

================================================================

Title : DmIncin

Version : 1.0

Release Date : January 27th 1999

Filename : DmIncin.zip

Author(s) : Fleshdance

Email Address : [email protected]

Web Page : None

Description : A shadowy level inspired by Myscha's

patented (hope not, eh?) arena-like

maps.

Where to get this map : http://home.sol.no/~saraptor/dmincin.zip

Other levels by author : DmKran (Unreal)

DmGehenna (Unreal)

The Incinerator (Quake 2)

Additional Credits to : The Unreal-team

Millenium and unrealed.net

Randar

Various MegaBoard addicts

Nali City

SARAPTOR

================================================================

--- Play Information ---

Game : Unreal

Level Name : Incin

Single Player : No

Cooperative : No

Deathmatch : Yes

Darkmatch : No

Botmatch : Yes

Difficulty Settings : No

New Sounds : No

New Graphics : No

NewUnrealScript : No

External DLLs : No

Known bugs : None

--- Construction ---

Editor(s) used : UnrealEd v.220 beta

Base : New level

Construction Time : Roughly a week

Installation

------------

Unzip the the files and place them into your maps directory

under the unreal directory. Type in "open dmincin" to run the

map. Alternatively, double-click the map, or select it from the

maplist when starting a bot- or multiplayer game.

Author's Notes

--------------

DmIncin is a level where the architecture is in the shadows. There will be

plenty of places to hide out in spite of Incin's open architecture - just

don't get too comfortable. If you're trapped in the lightcone of an

opponent with a flashlight and a rifle you'd better hold on to your hat.

In this respect, DmIncin has to some extent the same principle as dark-

matches. Only this time you'll actually be able to see textures...

My previous levels, DmGehenna and DmKran, were somewhat cramped and small

in comparison with this one, still they were very system intensive.

(DmGehenna in particular.) DmIncin has a lot more fighting space yet it

should be much less system demanding. Enjoy!

By the way, the bots should give you a hard time on this one...

Copyright / Permissions

-----------------------

This level is copyrighted by Fleshdance 1999.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD

or any other electronic medium that is sold for money without my explicit

permission!

You MAY distribute this level through any electronic network (internet,

FIDO, local BBS etc.), provided you include this file and leave the archive

intact.

----------------------

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by

GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are

registered trademarks of Epic Megagames, Inc. All other trademarks and trade

names are properties of their respective owners.