Addictive Palm card puzzle where you pair cards to ten while managing unremovable face cards
Addictive Palm card puzzle where you pair cards to ten while managing unremovable face cards
Vote: (13 votes)
Created: 2002-05-31
MD5: 66cfac607d3d0f71cf0226a0d9174133
Size: 8.4 KB
Vote
(13 votes)
Created
2002-05-31
MD5
66cfac607d3d0f71cf0226a0d9174133
Size
8.4 KB
Darn it! is a easy to learn card game for your palm.
Darn It!!
Copyright(c) 1997-1998, Darren Butler
All Rights Reserved
Thank you for trying Darn It!!, a card game that is simple to play,
hard to win and very addictive.
For the latest version of this and other Pilot apps, visit my
web page at: http://www.geocities.com/heartland/6371/pilot.html
Darn It!! is shareware, see registration info at the end of this
file.
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Description
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Darn It!! is a card game that is simple to play, hard to win and
very addictive. Place cards from the deck in a 4x4 grid and, when
the grid is full, remove pairs adding to 10. Oh, I forgot to
mention that Kings, Queens, and Jacks must be placed in the
corners, center of top and bottom rows, and center of left and
right columns respectively, and can not be removed.
Object: Play all 52 cards from the deck.
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Instructions
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Game Play:
The game consists of a 4x4 table, a deck of 52 cards and a draw
pile. Game play consists of two modes, Fill the Table and Clear
the Table.
Screen:
On the screen is a 4x4 table for placing the cards, a draw pile
and a discard pile and two rectangles. The top rectangle tells
how many cards are remaining in the deck and the bottom rectangle
specifies the game mode (see next two paragraphs).
Fill the Table:
The top card of the deck is turned over and placed face up on the
draw pile. Place this card on the table by tapping on any open
card space on the table. The card is placed and a new card is
drawn. Cards A-10 may be placed in any position on the table.
The face cards must be placed in specific places on the table.
Kings go in the corners, Queens in the two center spaces of the
top and bottom rows, and the Jacks are placed in the center spaces
of the far left and right columns. After filling the table the
mode is changed to Clear the Table.
Clear the Table:
Remove cards, and card combinations, that add to 10. Tap any two
cards, or in the case of a 10 - one card, that add to ten and
they will be removed from the table. Face cards can never be
removed. When all possible combinations have been removed start
filling the table again.
Lose:
The game is lost when either A) a face card is drawn but cannot be
placed, ie. A king is drawn but all of the corner spaces already
contain cards, or B) The table is full but no cards can be removed,
ie. None of the cards in the table is a ten or no combination of
cards adds to ten.
Win:
The game is won when all of the cards from the deck have been
played, the face cards fill the 12 outer spaces on the table and
the four inner spaces are empty, meaning that all of the
combinations adding to ten have been removed.
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Menu Options
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Options
New Game - Start a new game.
Preferences - Three options relating to game play
Fill face cards automatically - This option will place face
cards in their appropriate spaces automatically, speeds up
game play.
Animate Card Movement - Three options for animation of the cards
as they are placed on the table. 1) All, all cards "fly"
from the draw pile to the table, 2) Faces, just the face
cards animate, 3) None, no card animation. The None option
speeds up game play but it is more difficult to tell when a
face card was automatically placed (if Fill face cards
automatically is checked).
Card Back - Select one of the four available card backs by
tapping the rectangle below the desired card back.
Statistics - Statistics about games played. Statistics include
Total games played, games won, games lost, win percentage,
and loss percentage. Also displayed is the longest winning
streak, longest losing streak, and current streak, win or
lose. Tap the reset button to reset the statistics.
Info
Info - Game play and rules.
About - Information about the program.
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Registration
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Darn It!! is shareware. It is not crippled in any way and does not
have any time or usage restrictions. If you use and enjoy Darn It!!
please register it with the author. The registration fee for
Darn It!! is $7(US). Registration entitles you to all future
versions of Darn It!! and removes the *Unregistered* nag from the
top of the screen and from the About dialog.
There are a couple of ways to register:
Credit Card:
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Credit card orders are processed for us by PilotGear. You can
register via credit card online at:
http://www2.viaweb.com/pilotgearsw
If you prefer, you may phone order to (800)741-9070 or
(817)461-3480, or fax to (817) 461-3482.
Mail:
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To register by mail, send a check or money order for
$7(US funds only) to:
Darren Butler
P.O. Box 970063
Orem, UT 84097-0063
NOTE: If you register via mail, you MUST include an email address
or an additional $2 to cover the cost of the diskette and postage.
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Disclaimer
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This program is provided AS-IS; there is NO WARRANTY, express or
implied. The user assumes full responsibility and liability for any
use of this program.
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Revision History
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1.02 - Fixed a bug that would cause Darn It!! to appear to lock.
1.01 - Fixed a bug that would cause Darn It!! to appear to lock.
1.0 - Initial Release