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Classic solitaire variant adapts to Palm Pilot with intuitive controls, auto-play options and detailed win-loss statistics

Classic solitaire variant adapts to Palm Pilot with intuitive controls, auto-play options and detailed win-loss statistics

Vote: (19 votes)

Created: 2002-05-31

MD5: cceecc099dcfdf6eac18d55385025b63

Size: 11.4 KB

Vote

(19 votes)

Created

2002-05-31

MD5

cceecc099dcfdf6eac18d55385025b63

Size

11.4 KB

Classic card game freecell for your palm.

FreeCell Version 1.0

Copyright (c) 1996 Bill Kirby

This is the shareware version of FreeCell 1.0 for Pilot.

You are free to use this program for up to 30 days in order to

evaluate it. If you continue to use it beyond 30 days, you must

register it. For registration information, please see the file

REGISTER.TXT or visit the following web page:

http://www.electronhut.com/pilot

------ Installation ------

To install FreeCell 1.0 onto your Pilot, run the INSTAPP.EXE program

which resides in the same directory as the Pilot Desktop software.

This program will allow you to specify that a .PRC file should be

downloaded to the Pilot during the next hotsync.

------ Game play ------

The object of the game is to move all the cards to four piles, one

for each suit, where the cards are stacked from Ace to King. The

game starts with the entire deck dealt out into 8 columns, all the

cards face up. You may move cards from one column to another as

long as the cards remain in descending order and alternating suit

color. To assist moving cards, there are 4 empty "Free Cells" that

can each hold one card. Any card may be moved to a free cell. Once

a card is in a free cell, it may either be moved to the ace pile, or

back to a column (with the restriction of descending rank, and

alternating color). Any card be moved to an empty column.

It is possible to move stacks of cards by using the free cells.

For example, if you wish to move a stack of cards containing:

8 hearts

7 spades

6 diamonds

5 clubs

onto a different column that contained the 9 of clubs. You could

move the 5, 6, and 7 to the free cells, move the 8 to the 9, and then

move the 7, 6, and 5 from the free cells back to the 8.

This is sequence is automatically done for you if you select a

group of cards that can be legally moved.

The size of a stack you can move is limited by the number of emtpy

free cells and empty columns. If there are N empty free cells, and

M empty columns, you can move a stack of (N+1)*(M+1) cards. The

maximum number of cards you can move is always displayed at the

top of the game board, between the free cells and the ace piles.

Double-tapping on a card will move it to an ace pile, if it is a

legal move.

Pressing the page-up button will attempt to move as many cards to

the ace pile as possible. This is handy for finishing up a game.

------ Menus -------

New Game -- starts a new game (and the abandoned game is considered

a loss, as far as the statistics are concerned)

Restart Game -- restarts the same game you were just playing.

Select Game -- allows you to select a specific game number to play.

Preferences -- Auto-play: automatically move cards to aces after

each move.

Big suit icons: draws a larger suit graphic on the

topmost card of each pile. This makes

it easier to see the suits.

Card style: select one of two different card styles.

Statistics -- Displays total number of wins, losses, and information

about win/lose streaks. Statistics can be reset by

the user.