Provides essential mesh samples enabling accurate object lightmap rendering in Battlefield 1942 map editor
Provides essential mesh samples enabling accurate object lightmap rendering in Battlefield 1942 map editor
Vote: (13 votes)
Developer: EA Games and D.I.C.E.
Created: 2003-06-11
MD5: 97f82ce851d8ed4aba5cb24532a1d98b
Size: 51.4 MB
Vote
(13 votes)
Developer
EA Games and D.I.C.E.
Created
2003-06-11
MD5
97f82ce851d8ed4aba5cb24532a1d98b
Size
51.4 MB
Samples.zip must be MANUALLY placed in the appropriate location in order to work. Make a new folder called StandardMesh in the Battlefield 1942 root directory (NOTE: The game directory....NOT the map editor directory). Unzip all of the loose files from the samples.zip into the newly created StandardMesh folder. These files are necessary in order to accuraterly render lightmaps for objects within the map editor.