Fast-paced Quake 2 deathmatch arena recreating Crash Team Racing's Parking Lot, supporting five players with traps and powerups
Fast-paced Quake 2 deathmatch arena recreating Crash Team Racing's Parking Lot, supporting five players with traps and powerups
Vote: (13 votes)
Created: 2000-10-01
MD5: e676b4e7dbc9a0abc3617761264c0552
Size: 91.9 KB
Vote
(13 votes)
Created
2000-10-01
MD5
e676b4e7dbc9a0abc3617761264c0552
Size
91.9 KB
A Quake2 conversion of the 'Parking Lot' level in Crash Team Racing for the Sony PlayStation.
10/01/00
================================================================
Title : Crash Team Racing Lot
Filename : ctr_lot.bsp
Game : Quake 2 - DM
Map File Path : quake2\baseq2\maps\ctr_lot.bsp
Original Author : Naughty Dog Productions
Re-Author : David 'Rayonix{moo}' Kauffman & Jon 'Briareos {Moo}'
Bruner
Email Address : rayonix{moo}@mail.com & [email protected]
Description : A Quake2 conversion of the 'Parking Lot' level
in Crash Team Racing for the Sony PlayStation.
Texture Credit : All standard id textures baby.
Mapping Credits : Rayonix{moo} - Concept, map structure, weapons,
placement, texturing, lighting,
playtesting.
Briareos {Moo} - Traps, scaling, alignment,
playtesting, texturing,
suggestions
Mom O'Bot {Moo} - Suggestions.
Rust - Teaching me (again) how to map.
http://www.gamedesign.net
Moo Clan - My apologies for not playing in
ages. I am still alive. }:)
"Fun fraggin' or die!"
http://www.mooclan.com
================================================================
* Play Information *
Players : 2-5
Single Player : Negatory on that one.
Cooperative : See above.
Deathmatch : Mmm...Yummy. Gibs anyone?
Difficulty Settings : Why?
New Sounds : No thank you.
New Graphics : "Plain Jane"(TM) id
New Music : What music?
Demos Replaced : Huh?
================================================================
* Construction *
Base : Made from scratch, while playtesting
"Parking Lot" in Crash Team Racing on
PlayStation for reference. Scale has
lowered for playability.
Editor(s) used : QuArK 5.10
Build Time : ~2 weeks
Compile Time : 01 secs BSP
01 secs VIS
18 mins RAD (20 mins total)
Pentium III 500MHz 256MB RAM
Weapons : Super Shotgun x 1
Grenade Launcher x 1
Rocket Launcher x 1
Railgun x 1
BFG 10k x 1
Ammo : Shells x 2
Grenades x 6
Rockets x 2
Slugs x 2
Cells x 4
Items : Medkits (25hp) x 4
Medkits (10hp) x 4
Adrenaline x 2
Backpack x 1
Armor Shards x 2
Armor Jacket x 4
Body Armor x 1
Spawn Points : Four
Traps : Four
================================================================
* Comments *
Pretty unusual idea for a Quake2 map huh? I think so too.
That is why I like this so much. After playing many of the
"arena" type maps out for Quake2, and seeing how fun, but ugly
they were, I thought why not have both and take the idea
from something unexpected?
The result I think is a very fun map. It is also VERY fun with
the Chaos MOD by Chaotic Dreams (www.chaoticdreams.org). Due
to the e-poly overhead of Chaos though, play will be limited
to faster machines. ie. Fast Pentium II 400MHz+ or Pentium III.
Regular Quake2 should be fine on any Pentium II.
So many thanks go out to Briareos {Moo} on this map. I had
the initial ideas of how I wanted the map, and he helped in
making them a reality in half the time it would have taken me!
================================================================
* Known Issues *
Area above the trap door casts a red light. Most likely from
the sun setting. This turns out to be sort of an aid to this map
to let you know when you are in the "Danger Zone". :) Other than
that it should be bug free.
================================================================
* Copyright / Permissions *
Original level design is the property of Naughty Dog Productions.
This conversion (as a whole or in part) may not be used or distributed
for profit without direct written permission from myself (and even then
you'd probably have to get the rights from id and Naughty Dog
Productions...)