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Fast-paced Quake 2 deathmatch arena recreating Crash Team Racing's Parking Lot, supporting five players with traps and powerups

Fast-paced Quake 2 deathmatch arena recreating Crash Team Racing's Parking Lot, supporting five players with traps and powerups

Vote: (13 votes)

Created: 2000-10-01

MD5: e676b4e7dbc9a0abc3617761264c0552

Size: 91.9 KB

Vote

(13 votes)

Created

2000-10-01

MD5

e676b4e7dbc9a0abc3617761264c0552

Size

91.9 KB

A Quake2 conversion of the 'Parking Lot' level in Crash Team Racing for the Sony PlayStation.

10/01/00

================================================================

Title : Crash Team Racing Lot

Filename : ctr_lot.bsp

Game : Quake 2 - DM

Map File Path : quake2\baseq2\maps\ctr_lot.bsp

Original Author : Naughty Dog Productions

Re-Author : David 'Rayonix{moo}' Kauffman & Jon 'Briareos {Moo}'

Bruner

Email Address : rayonix{moo}@mail.com & [email protected]

Description : A Quake2 conversion of the 'Parking Lot' level

in Crash Team Racing for the Sony PlayStation.

Texture Credit : All standard id textures baby.

Mapping Credits : Rayonix{moo} - Concept, map structure, weapons,

placement, texturing, lighting,

playtesting.

Briareos {Moo} - Traps, scaling, alignment,

playtesting, texturing,

suggestions

Mom O'Bot {Moo} - Suggestions.

Rust - Teaching me (again) how to map.

http://www.gamedesign.net

Moo Clan - My apologies for not playing in

ages. I am still alive. }:)

"Fun fraggin' or die!"

http://www.mooclan.com

================================================================

* Play Information *

Players : 2-5

Single Player : Negatory on that one.

Cooperative : See above.

Deathmatch : Mmm...Yummy. Gibs anyone?

Difficulty Settings : Why?

New Sounds : No thank you.

New Graphics : "Plain Jane"(TM) id

New Music : What music?

Demos Replaced : Huh?

================================================================

* Construction *

Base : Made from scratch, while playtesting

"Parking Lot" in Crash Team Racing on

PlayStation for reference. Scale has

lowered for playability.

Editor(s) used : QuArK 5.10

Build Time : ~2 weeks

Compile Time : 01 secs BSP

01 secs VIS

18 mins RAD (20 mins total)

Pentium III 500MHz 256MB RAM

Weapons : Super Shotgun x 1

Grenade Launcher x 1

Rocket Launcher x 1

Railgun x 1

BFG 10k x 1

Ammo : Shells x 2

Grenades x 6

Rockets x 2

Slugs x 2

Cells x 4

Items : Medkits (25hp) x 4

Medkits (10hp) x 4

Adrenaline x 2

Backpack x 1

Armor Shards x 2

Armor Jacket x 4

Body Armor x 1

Spawn Points : Four

Traps : Four

================================================================

* Comments *

Pretty unusual idea for a Quake2 map huh? I think so too.

That is why I like this so much. After playing many of the

"arena" type maps out for Quake2, and seeing how fun, but ugly

they were, I thought why not have both and take the idea

from something unexpected?

The result I think is a very fun map. It is also VERY fun with

the Chaos MOD by Chaotic Dreams (www.chaoticdreams.org). Due

to the e-poly overhead of Chaos though, play will be limited

to faster machines. ie. Fast Pentium II 400MHz+ or Pentium III.

Regular Quake2 should be fine on any Pentium II.

So many thanks go out to Briareos {Moo} on this map. I had

the initial ideas of how I wanted the map, and he helped in

making them a reality in half the time it would have taken me!

================================================================

* Known Issues *

Area above the trap door casts a red light. Most likely from

the sun setting. This turns out to be sort of an aid to this map

to let you know when you are in the "Danger Zone". :) Other than

that it should be bug free.

================================================================

* Copyright / Permissions *

Original level design is the property of Naughty Dog Productions.

This conversion (as a whole or in part) may not be used or distributed

for profit without direct written permission from myself (and even then

you'd probably have to get the rights from id and Naughty Dog

Productions...)