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Bot-focused Quake deathmatch warehouse map offering six starts and smooth two-player combat, optimized for simpler AI navigation

Bot-focused Quake deathmatch warehouse map offering six starts and smooth two-player combat, optimized for simpler AI navigation

Vote: (7 votes)

Developer: SkullPlate

Created: 2002-06-17

MD5: b4aa71953edaf24b43432cd894744df1

Size: 93 KB

Vote

(7 votes)

Developer

SkullPlate

Created

2002-06-17

MD5

b4aa71953edaf24b43432cd894744df1

Size

93 KB

This is the first dm level designed around bots to my knowledge.

================================================================

Title : SPBOTDM1

Date : 2.1.98

Filename : spbotdm1.bsp

Author : SkullPlate

Email Address : [email protected],[email protected]

Home Page : www.inside3d.com/bot/

(Bot News, Reviews, Help, Files, Maps, etc)

Description : This is the first dm level designed around bots to

my knowledge. It takes on the form of a warehouse

more or less.

Additional Credits to : id Software, Inside3D.Com(hosting)

Randar (www.ionet.net/~mimpchnk/)

for his advice on level design and playtesting

Creators of GlQoole

================================================================

* Play Information *

Single Player : Look around

Deathmatch : 1 - 2 (Designed for bots, but people might like it)

6 dm starts

I am curious to know how this map plays with

real people.

Difficulty Settings : No

* Construction *

Base : New level from scratch

Editor(s) used : GlQoole

Known Bugs : It gets somewhat slow with more than 1 or 2 bots

because of its large open design

Build Time : Span over 2 days

* Other Info *

I encourage other skilled map authors to design a level around bots.

Current dm maps are often to complex for bots and simpiler levels

are needed. As bots get more intelligent this need may be eliminated.

* Copyright / Permissions *

Public distribution via Internet/BBS's without charging money is accepted.

Magazine cover CD's are generally okay if you ask me first.