Bot-focused Quake deathmatch warehouse map offering six starts and smooth two-player combat, optimized for simpler AI navigation
Bot-focused Quake deathmatch warehouse map offering six starts and smooth two-player combat, optimized for simpler AI navigation
Vote: (7 votes)
Developer: SkullPlate
Created: 2002-06-17
MD5: b4aa71953edaf24b43432cd894744df1
Size: 93 KB
Vote
(7 votes)
Developer
SkullPlate
Created
2002-06-17
MD5
b4aa71953edaf24b43432cd894744df1
Size
93 KB
This is the first dm level designed around bots to my knowledge.
================================================================
Title : SPBOTDM1
Date : 2.1.98
Filename : spbotdm1.bsp
Author : SkullPlate
Email Address : [email protected],[email protected]
Home Page : www.inside3d.com/bot/
(Bot News, Reviews, Help, Files, Maps, etc)
Description : This is the first dm level designed around bots to
my knowledge. It takes on the form of a warehouse
more or less.
Additional Credits to : id Software, Inside3D.Com(hosting)
Randar (www.ionet.net/~mimpchnk/)
for his advice on level design and playtesting
Creators of GlQoole
================================================================
* Play Information *
Single Player : Look around
Deathmatch : 1 - 2 (Designed for bots, but people might like it)
6 dm starts
I am curious to know how this map plays with
real people.
Difficulty Settings : No
* Construction *
Base : New level from scratch
Editor(s) used : GlQoole
Known Bugs : It gets somewhat slow with more than 1 or 2 bots
because of its large open design
Build Time : Span over 2 days
* Other Info *
I encourage other skilled map authors to design a level around bots.
Current dm maps are often to complex for bots and simpiler levels
are needed. As bots get more intelligent this need may be eliminated.
* Copyright / Permissions *
Public distribution via Internet/BBS's without charging money is accepted.
Magazine cover CD's are generally okay if you ask me first.