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Multiplayer update adds new CTF map, server commands, latency improvements, bug fixes, and performance optimizations

Multiplayer update adds new CTF map, server commands, latency improvements, bug fixes, and performance optimizations

Vote: (7 votes)

Developer: Volition

Created: 2002-06-18

MD5: 5da14f3efb3cedb4f9dd55710ae7f4ed

Size: 8.1 MB

Vote

(7 votes)

Developer

Volition

Created

2002-06-18

MD5

5da14f3efb3cedb4f9dd55710ae7f4ed

Size

8.1 MB

This is an update for the Red Faction Multiplayer test. It will bring your game to v1.10 and adds a new capture the flag map and some cool changes and fixes that you can see on the more info page.

1.10 version changes:

* Added new CTF level, "Blasted Canyon" (ctf01demo).

* Added several new CTF status messages for caps, pickups, etc.

* Added player IP addresses to "info" server display.

* Added modified "info" display for clients.

* Added "ban" and "ban_ip" server console commands.

* Added "LAN only" checkbox to Multi/Create/Options, also to the Servers screen. LAN vs. THQMultiplay (Internet) games are now 100% distinct.

* Reworked reliable packet layer to help reduce overall latency for critical game events. Should improve problems with people being arbitrarily kicked from a server or timeouts when joining.

* Reworked code related to weapon switching, item respawning/pickups, and CTF gameplay.

* Made framerate optimizations and eliminated some hitching problems.

* Fixed handheld remote charge rendering bug.

* Fixed item pickup bug in large games.

* Fixed bug where newly respawned players would appear to stand still, then teleport on other client machines.

* Fixed flamethrower vs. dedicated server bug.

* Fixed general flamethrower damage problem.

* Fixed flakiness with ~ console toggle key.

* Fixed "name" and "kick" commands to properly work with capital letters.

* Minor weapons tweaks.