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Comprehensive patch updating Supreme Ruler 2020 to v5.3.2, adds scenarios, AI improvements, bug fixes, and new units

Comprehensive patch updating Supreme Ruler 2020 to v5.3.2, adds scenarios, AI improvements, bug fixes, and new units

Vote: (10 votes)

Developer: Paradox Interactive

Created: 2009-07-01

MD5: 71c54ea76cea474c60468ef3e4815f14

Size: 63.8 MB

Vote

(10 votes)

Developer

Paradox Interactive

Created

2009-07-01

MD5

71c54ea76cea474c60468ef3e4815f14

Size

63.8 MB

This is the v5.3.2 patch for Supreme Ruler. Click below for more patch details.

Update 3 is a complete package (it will update any prior version, Digital

download or Retail or Update 1 & 2) to the latest version. Download size is

about 65 MB.

UPDATE THREE (Version 5.3.1) NOTES

Scenario Changes and Additions For Update Three

New Scenario added: African Dragon

– As South Africa you must make a pre-emptive strike against a

Chinese-supported Zimbabwe.

New Scenario added: Paraguay’s Problem

– Play as Brazil, Venezuela or Argentina in a fight for control of South

America.

Update Three Changes

- Auto save no longer turns off after victory/defeat and 'play on'

- More AI considerations before declaring war (nearness, deployed units)

- Added additional AI/HQ attack possibilities

- Fixed rare 'city provides no supply creep' issue

- Building on River Cities fixed

- Construction of Oil Derricks and Oceanic Complexes improved

- High Tech facilities techs (generally Cold Fusion) fixed

- Sea Piers can no longer be built in some unsupplied areas

- Minor number formatting (ie 1.02M as 1.2M) fixed

- Game Settings Panel (CTRL-SHIFT-S) added

- Fixed an uncommon 'elimination-leaves-pockets' bug introduced in U2

- Land Supply Hotspots now function correctly

- AI Units will call for resupply

- Supply Units will return to base to refill

- Unsupplied in-transit territory now provides a trickle of fuel

- Allied Victory added as Lobby Option

- AI leaders Will build Military & Industrial Facilities

- Ministers will build facilities under certain priorities

- Visual indication of resource shortages

- AI better understands 'no units' experimental scenarios

- Fixed occasional AI Unit Deployment/Performance issue

- Malmo bridge crossing allowed

- Non-Synth Facility construction restricted to terrain-supported levels

- Show-Replaced Unit Design Filter setting engaged

- Existing production capacity shown in tooltip when building industries

- Garrisons will deploy when surprise-attacked, instead of surrender

- German Advance Scenario settings fixed to start as Poland again

- Unit meshes on-map default to middle size (set by SHIFT-J)

- Numbers now shown in monospace font in parts of UI

> Various minor changes made to city names, equipment file, regional

information, population, map resources, flags

> Six new 3D unit models added

> Over 10 new Technologies added; Over 70 new units designs added