Colorful PalmOS version of classic Clock Solitaire with practice mode, score tracking, and multiple difficulty levels
Colorful PalmOS version of classic Clock Solitaire with practice mode, score tracking, and multiple difficulty levels
Vote: (14 votes)
Developer: James Lee
Created: 2000-04-05
MD5: 63c092212e506c8f743e1d8ade6ccc85
Size: 13.2 KB
Vote
(14 votes)
Developer
James Lee
Created
2000-04-05
MD5
63c092212e506c8f743e1d8ade6ccc85
Size
13.2 KB
All of the cards are dealt into 13 piles, each consisting of 4 cards. Twelve of the piles are arranged in the pattern of a clock, with the thirteenth pile in the middle.
Clock Solitaire, Version 2.0
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Written by James Lee, [email protected]
Seahorse Software, http://www.seahorsesoft.com/
Price: US$5.00
Please support my efforts by registering this program. Thank you!
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Changes From Last Version
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- Added color. (But still runs/displays fine on black/white PalmOS units)
- Added Practice Round (and settings for it).
- Added continual scoring if you win a round.
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Overview
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NOTE: In the UNREGISTERED version, the game starts over everytime you play it.
Statistics are not saved, and there is a shareware notice. Please consider registering.
Initial Deal:
All of the cards are dealt into 13 piles, each consisting of 4 cards.
Twelve of the piles are arranged in the pattern of a clock, with the thirteenth pile in the middle.
Basic Play:
The top card of the middle pile is turned up to start the game. To play this card, it must be placed on the
pile that represents its value on the clock face. Thus, if it was a 12, it would be placed at the "12" position
(Kings are played on the middle pile). Once a card is played on its correct pile, the top card of that pile is
turned over. Play continues by placing this new card on its proper pile.
Winning:
The game ends when either all 52 cards have been correctly placed, or all four Kings have been played (thus
bringing the game to a stand still).
Scoring:
1 point for a correct placement. -5 points for an incorrect placement.
Variations:
Levels 2 and 3 make the game more challenging by "rotating" the "12" position on the clock. The "12" position is
rotated at the beginning of a new game in Level 2, and at random times during play in Level 3. A "12" marker
indicates where the current "12" position is at.
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Disclaimer
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Even though I have tried my best to make a quality program that does no harm, sometimes sneaky little bugs rear
their ugly heads. Thus, I can not be held accountable for data loss or harm done to you or your PalmOS device.
I also can not be held accountable if your boss catches you playing this game at work ;-)
Clock Solitaire, the PalmOS(tm) game, is Copyright 2000 by James Lee.
--> This program may NOT be redistributed/resold on any type of media without the express consent of the author <--