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Classic Heretic map port brings detailed textures, eight deathmatch spawns, and explosive environmental hazards

Classic Heretic map port brings detailed textures, eight deathmatch spawns, and explosive environmental hazards

Vote: (15 votes)

Developer: Stush

Created: 2002-06-17

MD5: 7429b43d6d61ded33a0e92e510710fcd

Size: 197.9 KB

Vote

(15 votes)

Developer

Stush

Created

2002-06-17

MD5

7429b43d6d61ded33a0e92e510710fcd

Size

197.9 KB

Hell's Maw was my favorite Heretic I map.

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Title : Hell's Maw

Filename : hellsmaw.bsp

Author : Raven Software?

Ported to Heretic II by Stush ([email protected])

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* Play Information *

8 Deathmatch starts

All weapons and defensive items

* Description *

Hell's Maw was my favorite Heretic I map. For good or bad I tried

to keep the look and feel of the original map.

* R_Speeds *

Hell's Maw contained large open areas and many entities. Therefore...

********************************************************************

* THIS MAP IS NOT DESIGNED FOR SLOW MACHINES OR HIGH PING TIMES!!! *

********************************************************************

Wpoly never gets above 450.

Epoly gets pretty high in and around the middle room.

(Epoly counts will improve after the barrels are exploded.)

* Notes *

In Heretic I the designers were limited by the number of textures

they could use. By todays standards this would be called "texture

overuse". To break up the repeated textures I've rotated the stone

wall textures at different angles and used colored lighting.

I hate lava. I replaced lava with smoldering rock. There is a

trigger_damage on the rock but it's set to the lowest damage

value.

I put a shrine where the original map had a wall switch. (The middle

shrine is in the adjoining "red" room.)

The exploding "spore things" were replaced by exploding barrels. Not

particularly useful in a deathmatch map but they don't respawn.

Hope you enjoy it!