Fan-made Quake II player model introduces the Dinobot leader with custom weapon, voice clips, and full animations
Fan-made Quake II player model introduces the Dinobot leader with custom weapon, voice clips, and full animations
Vote: (9 votes)
Developer: Rikki Knight ([email protected])
Created: 2002-06-17
MD5: 714ffdc7c84d90352afec287e0f1b501
Size: 1.5 MB
Vote
(9 votes)
Developer
Rikki Knight ([email protected])
Created
2002-06-17
MD5
714ffdc7c84d90352afec287e0f1b501
Size
1.5 MB
"This is the Dinobot leader who was shy a couple of chips in his mother board. He was my first choice as an Autobot character to Quakerize, I'm not too big on the goody, goody guys, and he was as mean as they come." (sounds included)
6/28/98
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Model Name : GRIMLOCK, KING OF THE DINOBOTS
installation directory : quake2/baseq2/players/Grimlock
Author : Rikki Knight/Phukyumoto(CW)
Weapon model buit by: Jason Seip
Skin Author : Rikki Knight
Email Address : [email protected]
Model description : This is the Dinobot leader who was shy a
couple of chips in his mother board. He
was my first choice as an Autobot character
to Quakerize, I'm not too big on the goody,
goody guys, and he was as mean as they come.
Other info : I've discovered something. One of the easiest
non time consuming ways to prevent jumpy
animations in q2 modeller is not to allow much
movement inbetween frames. This is very re-
stricting on the overall realism of the model.
I'm speaking from experience when I say, If
wanna do some professional quality work, you
gotta save up some cash and get a "real" 3d
modelling program. There's no other way....
Most of the animation didn't turn out as well
as I would have liked. For instance,the stand
is a bit bland looking, and the run sequence
is a little goofy. But I guess if you're as
tough as Grimlock, nobody's gonna make fun of
how you run :). It is quite a chore doing good
animations in Q2 modeller, so I suggest only
doing it if you are a very dedicated individual.
Also I feel it worth mentioning that this will
be my last ppm animated in Q2modeller. It may
be the last one for awhile, at least until I
get through the learning process of 3dsmax,
and get some of my other projects out of the way.
Sorry about the skins guys, they were
rushed. I got way too many projects going at
once.
Additional Credits to : Hasbro, for making the greatest show and
line of toys ever..
Jason Seip, for making me an excellent weapon
model. I lost the gun to my toy awhile back.
Thanks to : Id Software, Phillip Martin, Rogue13, Dan,
Nebu and all the Q2pmp guys, Shatter-Tite
my greatest pupil, Chiefymoto for being the
bitch he is, all my buddies from the Body
Shop, Kon, Xorus, Jerry, Krull, Bruticus, #6,
etc., Jason, Gears, and the rest of the guys
on the TFQ team, Satan :), Rumble, Npherno,
Paul Steed for having the sense not to pull
out of Jack-in-the Box on Town East Blvd in
front of my 85 GMC Jimmy 4X4 (I would've
hated to crush that Porsche :)) also thanks
for the advice that Aaron passed along to me,
Kray-zee for having the answer to everything
and being a cool guy in general, Gwot,
and Luppy.....YOU SUCK!!!
================================================================
* Play Information *
New Sounds : YES (Bad quality, taken from Transformers the
Movie. Sorry I used the Win95 sound recorder
to make em. nothing special. Also, I usually
don't approve of alot of talking in pain
sounds, but I made 2 this way. Grimlock always
had the bad habit of talking shit while fight-
ing anyway.)
CTF Skins : NO
VWEP Support : YES, I left both shotguns as my default weapon.
I wanted the damn thing to be seen at least
some of the time. Vweap kinda defeats the purpose
of making your own gun.
* Construction *
Poly Count : 678 polys, 74 for weapon, 752 total
Vert Count : 436 Verts
Skin Count : 1 Skin
Base : Made from scratch in Q2modeller
Editor used : Q2modeller= Build and animation, some mapping
NST= Detailed mapping
Paint Shop pro 5= Skins
Known Bugs : Besides parts of him being a wee bit outta the
bounding box in the crouch, the skin having 32%
wasted space, and the weapon skin having 48%
wasted space, none. The bugs with vweap are
caused by Quake 2 v3.15, please do not e-mail
me with vweap problems. Take those problems
up with El Nino or Id.
Build/Animation time : 5-6 weeks and 10 cartons of Camel Menthol.
* How to use this model *
Install all included files into Quake2/baseq2/players/Grimlock
SPELL IT CORRECTLY NUMBNUTS!!!!!
If not you will be causing people with auto_download in 3.15 to get
dummy folders in thier players directory. And that IS a bad thing.
So make sure you capitalize the "G".
* Copyright / Permissions *
QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
GRIMLOCK, TRANSFORMERS, HASBRO, AUTOBOTS, ETC. are all properties of Hasbro
This model may NOT be edited then redistributed in any way. I made this from
scratch, so instead of turning my work into a piece of shit, go squeeze out
a turd of your own. It may however be distributed freely AS IS with all files
intact. It may not be included in any commercial add on without my permission,
and even then I wouldn't advize it, Hasbro would probably sue your ass. Do not
use the weapon model or any other part as a prefab in your models, you
will not get my permission, so don't ask. The skin however, may be used as a
base for your own skins.