Utility captures DirectX 9 frame geometry, textures, and shaders for analysis and import into 3ds Max or Maya
Utility captures DirectX 9 frame geometry, textures, and shaders for analysis and import into 3ds Max or Maya
Vote: (20 votes)
Developer: Deep Shadows Team
Created: 2007-11-05
MD5: caa4c54da7cc2e0eea985e3672202b51
Size: 1.4 MB
Vote
(20 votes)
Developer
Deep Shadows Team
Created
2007-11-05
MD5
caa4c54da7cc2e0eea985e3672202b51
Size
1.4 MB
3D Ripper DX 1.5a is a tool which enables you to capture 3D scene data in DirectX 9 powered applications and games.
With 3D Ripper DX you can:
capture all geometry, textures and shaders, rendered during single frame;
import captured geometry into 3D Studio Max or Maya;
see what exactly has been drawn by each individual draw call;
see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.
3D Ripper DX supports only DirectX 9.0 applications. OpenGL, older versions of DirectX and software renderers are not supported.
Import plugin should work with 3DS Max versions 5.0-9.0.