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Medium-sized Quake III desert fortress map emphasizing rocket and shotgun combat, supporting bots and four to twelve players

Medium-sized Quake III desert fortress map emphasizing rocket and shotgun combat, supporting bots and four to twelve players

Vote: (14 votes)

Developer: Levi 'Smack2[SiN]' Spears

Created: 2002-06-17

MD5: 4451063410d2546527fa36c8b80e47b4

Size: 1.6 MB

Vote

(14 votes)

Developer

Levi 'Smack2[SiN]' Spears

Created

2002-06-17

MD5

4451063410d2546527fa36c8b80e47b4

Size

1.6 MB

A medium-sized DM level for four to twelve players, based on the desert fortress of Frank Herbert's Dune series. This map is designed primarily for rocket and shotgun battles.

Date: 02/29/2000

Quake3Arena DM/Tourney level.

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Title: Arrakeen Alpha

File: arrakeenalpha.bsp in the arrakeen.pk3 map pack

Author: Levi 'Smack2[SiN]' Spears

Email address: [email protected]

URL: http://home.swbell.net/jillevi/index.html

Description: This map is designed for 4-12 players, and has full bot support. Weapons are relatively sparse, with no BFG, and a focus on shotguns and rocket launchers. The rail has no ammo and a long respawn time, so make it last ;). The haste and invisibility can be reached via RL jump, or by hitting the teleport pads on top the central platform. Mega health is reached by a very small push trigger, or rocket jump if you're in a hurry. R_speeds on this map are relatively high in some areas, but I have had reports that it runs reasonably fast on lower end machines. This is the desert fortress level of the Arrakeen series, set on Arrakeen, or Dune, from the Dune series by Frank Herbert.

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Gametypes: Single, FFA, Tourney

Bot File (aas): yes

New Sounds: no

New Graphics: no

New Music: no

Installation Unzip arrakeen.zip and extract all files to \..\Quake III Arena\baseq3

Start Q3A with the 'sv_pure 0' switch

Select either Single or Multiplayer and map should appear in map lists

Frag like the mad bitch you are ...

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Construction

Base: Done from scratch

Editor: Q3Radiant 181 by Id Software

Other apps: Q3Build (http://q3build.gamedesign.net/) by Sagnor and AzrKnight

BSPC GUI (http://www.ion.com.au/~dans/) by Sanios Software

Java MD3 Model Viewer (http://fragland.net/md3view)by Erwin 'KLR8' Vervaet

Known bugs: none

Creation time: About two months

Machines: 400 Celeron, 128MB, TNT and PII 300, 64MB, ATI IIc (work sucks ;))

Compile time: BSP -fulldetail 25 sec, FULLVIS 5100 sec, LIGHT -extra 41750 sec (w00t!)

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Thanks

Jihad (http://q3a.stomped.com/jihad/) for putting up with floods of email, Kali98 for support, my fiance for putting up with this, and all the folks who post at forums about editing ;). The folks at id probably deserve a kudos or two, as well ...

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Distribution / Copyright / Permissions

Copyright (c) 2000 Smack2[SiN], Levi Spears

All rights reserved.

Quake III Arena is a registered trademark of

id Software, Inc.

This level may be electronically distributed only at

NO CHARGE to the recipient in its current state, MUST

include this .txt file, and may NOT be modified IN

ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE

DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

If you like it enough to use part of it in another level, please credit this author

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