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Half-Life deathmatch map with balanced Xen and lab zones, 4–8 players, jump pads, mirrored weapons for teamplay

Half-Life deathmatch map with balanced Xen and lab zones, 4–8 players, jump pads, mirrored weapons for teamplay

Vote: (12 votes)

Created: 2002-06-17

MD5: e3dda97880a94bc881b1e50e72b82052

Size: 645 KB

Vote

(12 votes)

Created

2002-06-17

MD5

e3dda97880a94bc881b1e50e72b82052

Size

645 KB

Recommended Players: 4-8 | Half Xen, half laboratory.

=====================================

Title: Fuse

Filename: fuse.bsp

Author: Jim Spath (Agamemnon)

Email: [email protected]

Homepage: www.bates.edu/~jspath

Other Levels: Cubes

-------------------------------

Single Player: Just to explore

Deathmatch: I guess...

Teamplay: Yep. Two Teams (G-Man and Scientist)

Players: 4-8 (8 Starts)

Info: There are two sections to the level, a xen area and a lab area.

Each side contains four starts which are mastered using a game

entity. This means that one team will always start on one side.

Each side has the same weapons and ammo.

The xen arches are insipired by that amazing scene in HL where the

g-man shows you different areas of xen.

The xen area's health is located in a small pool and rechargers(4)

are all located in a crystal atop the xen arch. The weapons are

located in each "node". To access the top of the arch from the

bottom, simply go to the nodes without teleporters and there will be

jump pad texture. Jump at this point and you will be pushed onto

the top. Be careful not to be moving when you jump, or you might not

be pushed back on.

The one thing I wanted to accomplish with this level, but failed to,

was to master each sides health, rechargers, ammo, and weapons. When a

scientist went to the xen side, he would not be able to pick up any ammo

or health. I don't even think that this is possible without using a

door as they do in TFC, but it sure would be cool. ;P

*Construction*

Base: From Scratch

Editor Used: WorldCraft 2.1

Compile Machine: PentiumII, 450MHz, 96MB RAM

Construction time: Week or two, on and off.

New textures: No

CD track: No

Known Errors: None that really effect gameplay. Some invisible walls

in the xen area due to QCSG being buggy.

-------------------------------

Credits:

Valve Software Half-Life

Department of Engineering http://halflife.lowlife.com/

WTF!?

Copyright 1999 Jim Spath

Authors may use this level as a base to build additional levels, as long as

proper credit is given.

Feel free to distribute this level, but ONLY if you INCLUDE THIS FILE WITH

NO MODIFICATIONS!! If you don't co-operate, then DON'T DISTRIBUTE

IT IN ANY FORM!! Just keep the two files together, okay?

This map may be distributed ONLY over the Internet and/or BBS systems.

DO NOT put this map on any CD or sell it in any form without my consent!

Thanks for playing.