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Tactical Duke Nukem 3D map offering one-hit, team-based pistol duels on a compact speedball battlefield

Tactical Duke Nukem 3D map offering one-hit, team-based pistol duels on a compact speedball battlefield

Vote: (13 votes)

Developer: Adam "CyberShoe" Schumacher

Created: 2002-05-31

MD5: 676d282c8da30981a9dc873e4aa64469

Size: 23.8 KB

Vote

(13 votes)

Developer

Adam "CyberShoe" Schumacher

Created

2002-05-31

MD5

676d282c8da30981a9dc873e4aa64469

Size

23.8 KB

This is a highly custom map, designed to bring DukeMatch gameplay to a new level. As such, there are

some changes that must be made to the way you play.

Duke Nukem 3D .MAP Authoring Template v1.0

======================================================================

Title : Duke SpeedBall

MAP Homepage : http://members.xoom.com/d3dspeedball/

Filename: : speedbal.zip

|\_____speedbal.map

|\_____speedbal.txt (this file)

\_____speedbal.con

Author : Adam "CyberShoe" Schumacher

Portions by : desertAngel

NOTE! : This is a highly custom map, designed to bring

DukeMatch gameplay to a new level. As such, there are

some changes that must be made to the way you play.

To facilitate these changes, we have included a custom

USER.CON file, named SPEEDBALL.CON . To install this

file, it is STRONGLY recommended that you backup your

original copy of USER.CON first, and then rename

SPEEDBAL.CON to USER.CON . There are also additional

rules that will be discussed below.

======================================================================

Description:

Ladies and gentlemen, from the mapmaker that has brought you,

well, nothing really so far ;) and is working on NUKED, comes a new

level of Duke gameplay. If you have ever played paintball, you are

probably familiar with the concept of speedball: a game played on a

relatively small court, with plenty of tactical cover. This kind of

close-quarters combat requires stealth, timing, observation, and

nerves of steel. Unlike in normal Dukematch, you can't wander through

hoping to react fast enough if spotted; instead, you know roughly

the enemy is, and he knows roughly where you are. You must get

yourself in a position of tactical superiority, move in, and take the

shot. Don't stick your head up, cuz it'll get shot off.

There are some custom rules to the game. Some of them are

written into the map. Others can only be enforced by the honour

system. Either way, the rules are as follows:

1- Each player gets 1 health point. This eliminates the

problem of unequal firepower. One hit, and you're dead.

2- Each player is limited to one pistol with 48 rounds

in it. You may pick up ammo dropped by other players.

(Don't worry, you won't be alive long enough to worry

about the ammo limit :) Plus, on a team you can act

as a distraction, letting yer buddy get the kill.)

3- Players group up into two teams before the game (alpha

and beta). It is up to the players to remember who is

on whose team.

4- Players begin the game in the lobby. From there they go

through the teleporter corresponding to their team. The

teleporter takes them to a "safe zone" where bullets cannot

pass. From there, they go to the playing field. Do not go

into the other team's safe zone or transporter. This is

cheating. There is no way to enforce this, so you are on

your honour.

5- Don't be a dick and wait just outside the safe zone.

6- Scores are based on your teams total kills, minus friendly

kills (Shooting your teammates.) Be sure to write down all

the stats at the end of the game so you can work it out.

(In a two player game this doesn't matter - just go by the

game scores.)

That's about it as far as rules go. One last tip: Keep your head

down, your eyes and ears open, and plan your moves. And stay away

from exploding barrels.

---------------------------------------------------------------------

Building Credits: Arena - CyberShoe

Lobby & Street - desertAngel

=====================================================================

* Play Information *

Episode and Level # : User Map

Single Player : It'll work, but it'll suck.

Dukematch : YES! 2 - 8 players

Co-op : No.

Dificulty Settings : No enemies = no point.

* Construstion *

Base : New level from scratch

Editor(s) used : Build! What else?

Known Bugs : None. I'm that good!

Build Time : Bou't 2 days.

* Where to get this MAP file *

At the official Duke SpeedBall Website:

http://members.xoom.com/d3dspeedball/

* Copyright Info *

This map is (C)1997, 1998 Adam Schumacher. All Rights Reserved.

Feel free to distribute this map, just make sure the art, and this

description are included. DO NOT MODIFY THE MAP IN ANY WAY! I spent

way too much time making this thing work right to let people go

screwing around with it. If you want to use a portion of this map,

contact me

and we can work something out.

** DISCLAIMER **

This map and the accompanying files are provided AS-IS, with no

warranties, guarantees, promises, or insurance of any kind, whether

express, implied, or other. The author assumes no responsibility for

anything resulting from the existence of these files, either directly

or indirectly, including but not limited to; data loss or corruption,

personal injury, financial loss, nuclear holocaust, or the earth

ceasing to spin about it's axis. All material is original unless it

isn't. Oh, yeah, in case you missed it, I ASSUME NO LIABILITY

WHATSOEVER FOR ANY DAMAGE ARISING FROM THE USE OR MISUSE OF THESE

FILES! The responsibility for your actions is entirely your own.

Remember, stupid is as stupid does.