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Small underwater TFC map emphasizing strategic air-pocket management and long tunnel CTF skirmishes for 2–12 players

Small underwater TFC map emphasizing strategic air-pocket management and long tunnel CTF skirmishes for 2–12 players

Vote: (10 votes)

Developer: Martin McNeese

Created: 2002-06-17

MD5: 2b13402a8427490cb625afb7f185f200

Size: 144.5 KB

Vote

(10 votes)

Developer

Martin McNeese

Created

2002-06-17

MD5

2b13402a8427490cb625afb7f185f200

Size

144.5 KB

TFC underwater? Interesting concept.

=====================================================================

Half-Life Map Spec Sheet

=====================================================================

------General Information--------------------------------------------

Title : Submerge

Filename : submerge.bsp

Author : Martin McNeese

Author Email : [email protected]

Home page : None

Description : A totally submerged Capture the Flag level...

: This is a small CTF level with each base separated by a long tunnel.

: ( highest wpoly count 295 when entering base chamber )

------Credits and Thanks---------------------------------------------

Thanks goes to Sean Cavanaugh for his TFC How-To!

------Additional Info, Tips, and Notes-------------------------------

: Each base has air pockets in the following locations, Player spawn room,

: the top of both Pill Boxes, both ends of the tunnel between bases.

: This level is designed to exploit strategy over speed. Because of the possibility of drowning,

: guards and flag carriers must plan for their actions to be successful. The air pockets around

: each base should allow for successful attacks or defense, as long as players don't become too

: distracted... and drown!

------Play Information-----------------------------------------------

Deathmatch :

Single Player :

Map Description : This is a small CTF level with each base separated by a long tunnel. Each base has air pockets

: in the following locations, Player spawn room, the top of both Pill Boxes, both ends of the tunnel

: between bases.

How Many Players : 2-12

------Map Information------------------------------------------------

New Textures : None

New Sounds : None

------Construction---------------------------------------------------

Base : 1 week

Editor(s) used : Worldcraft 2.1

Compile Machine : AMD 400 MHZ / 96MB Memory / Voodoo Banshee

Compile time : 8 min.

Playtest time : A little over 12 Hours

------Map Instructions-----------------------------------------------

Unzip the files in this archive. Place the map, "YOURMAP.bsp" in

your half-life/valve/maps directory. If there are any .wad files in

this zip, place them in the half-life/valve directory.

------Copyright-Permissions------------------------------------------

This template is available at The radium Half-Life Map Center...

http://www.planethalflife.com/radium

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH

NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE

IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.

You are NOT authorized to put this BSP on any CD or distribute it in

any way without my permission.