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Expansive Blade Runner-inspired Duke3D map featuring towering cityscape, custom art, sounds, and multiplayer support

Expansive Blade Runner-inspired Duke3D map featuring towering cityscape, custom art, sounds, and multiplayer support

Vote: (17 votes)

Developer: StratonAce

Created: 2002-06-04

MD5: c9ac3c83774c2a653b6be6b1f28b906f

Size: 1.7 MB

Vote

(17 votes)

Developer

StratonAce

Created

2002-06-04

MD5

c9ac3c83774c2a653b6be6b1f28b906f

Size

1.7 MB

This is the first in a planned series of related levels. I plan on 4 levels total for this project.

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Title :BLADE

Filenames :BLADE.MAP, DEFS.CON, GAME.CON,

USER.CON, TILES014.ART,

(+ MANY .VOCs)

Author :StratonAce

E-mail Address :[email protected]

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DESCRIPTION:

This is the first in a planned series of related levels. I plan

on 4 levels total for this project.

I started this level wanting to recreate the city and skyline

from the movie BladeRunner. I quickly realized that all the

buildings and locations I wanted to include wouldn't fit into

just one map, so I decided to make it a series. I've deviated

from the movie into just a large futuristic city with

incredibly high skyscrapers and an insane skyline.

This map uses a highly customized set of con files (defs.con,

game.con, & user.con), plus new sounds and art. You'll surely

want to back up your current cons, and if you're using

TILES014.ART, it as well. Then just unzip the file (BLADES.ZIP),

and place all the files into your Duke directory. I've modified

the cons, so you don't even have to type SETUP to select Blade

as a user map. Just type in DUKE3D as you would for a normal

game. When you want to play the first regular level (e1l1)

again, you'll need to put your original cons back into the Duke

directory. Have fun! ;)

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*PLAY INFORMATION*

Single Player :YES

CO-OP 2-8 Player :YES

DukeMatch 2-8 Player :YES, with 8 players. the map is too big

for anything less.

New Sounds :YES

New Art :YES

New Cons :YES

New Music :NO

*CONSTRUCTION*

Base :Scratch level

Editor used :BUILD

Build Time :Off and on for 2 months

Known Bugs :Anything is possible with this many sectors

over sectors. ;) Plus some areas cause 486

systems to strain. Expect slowdowns.

Thnaks/Credits :ADarcJedi for all the hard work he did putting

together the art file for me. :)

ZTXJim for allowing everyone the use of his

modified cons and inspiring me to hack the cons

even more.

The gurus on the Duke editing board for

answering my incessant questions.

And all the beta testers for (hopefully)

notifying me of any errors before this project

got to you. :)

*COPYRIGHT / PERMISSIONS*

Please don't use this map as a base for your own levels.

Examine it, rip it apart and learn from it, but please don't

copy it. If you distribute it, please include the con files,

art file, and all the .vocs.

*OTHER MAPS ON THE WAY*

Keep an eye out for the second level in this series. ;)