Compact Half-Life medieval-style deathmatch map with vertical arenas, turret sniping hotspots, balanced conventional weapon placements for 4–8 players
Compact Half-Life medieval-style deathmatch map with vertical arenas, turret sniping hotspots, balanced conventional weapon placements for 4–8 players
Vote: (13 votes)
Developer: Earl Laamanen
Created: 2002-06-17
MD5: b140b1834b096e8607b2c46579ece150
Size: 236.5 KB
Vote
(13 votes)
Developer
Earl Laamanen
Created
2002-06-17
MD5
b140b1834b096e8607b2c46579ece150
Size
236.5 KB
Recommended Players: 4-8 | Sort of midievil... but not really.
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Title : Lionized - for Half-Life
Date : March 27, 1999
Filename : lionized.bsp
Author : Earl Laamanen
Email Address : [email protected]
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This is an alright level for team play. There are two major areas,
each with some type of major turret. It can turn into a pretty ugly sniping level
if the players don't know how to have a good game, but we have spent a great deal
of time playing in this level with 4-8 players, and it delivers. It tends to get
a little crowded when there are more than 6 players, but although the map is not
very big, the vertical height adds a little breathing room.
I have left out tripmines, the gauss gun, and the egon gun, because there are enough
powerful weapons available, and there is a fairly well balanced placement of weapons
as it is. Also, I prefer conventional weapons to the fictional super-weapons in
long games (we play to 100-200 frags sometimes). Tripmines tend to become a nuisance
for everyone after a while in our LAN games, and everyone here agrees.
Finally, remember that the crossbow is your friend. Thanks for taking the time
to check this out. Let me know what you think of the structure / balance of the
level. Feedback is essential for progress, and this is only my second map.
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* Play Information *
Single Player : No (one start)
Deathmatch : 4-8 Players (it gets tight with 8 people)
* Construction *
Base : From scratch
Editor(s) used : Worldcraft 2.0
Known Bugs : 1. Portcullis sound "hangs" sometimes (unknown reason)
2. Rocket turret (rocket sound) hangs sometimes
Build Time : 3-4 days
R_speeds (Polygon count): 580 maximum, never exceeded 600.