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Compact Half-Life medieval-style deathmatch map with vertical arenas, turret sniping hotspots, balanced conventional weapon placements for 4–8 players

Compact Half-Life medieval-style deathmatch map with vertical arenas, turret sniping hotspots, balanced conventional weapon placements for 4–8 players

Vote: (13 votes)

Developer: Earl Laamanen

Created: 2002-06-17

MD5: b140b1834b096e8607b2c46579ece150

Size: 236.5 KB

Vote

(13 votes)

Developer

Earl Laamanen

Created

2002-06-17

MD5

b140b1834b096e8607b2c46579ece150

Size

236.5 KB

Recommended Players: 4-8 | Sort of midievil... but not really.

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Title : Lionized - for Half-Life

Date : March 27, 1999

Filename : lionized.bsp

Author : Earl Laamanen

Email Address : [email protected]

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This is an alright level for team play. There are two major areas,

each with some type of major turret. It can turn into a pretty ugly sniping level

if the players don't know how to have a good game, but we have spent a great deal

of time playing in this level with 4-8 players, and it delivers. It tends to get

a little crowded when there are more than 6 players, but although the map is not

very big, the vertical height adds a little breathing room.

I have left out tripmines, the gauss gun, and the egon gun, because there are enough

powerful weapons available, and there is a fairly well balanced placement of weapons

as it is. Also, I prefer conventional weapons to the fictional super-weapons in

long games (we play to 100-200 frags sometimes). Tripmines tend to become a nuisance

for everyone after a while in our LAN games, and everyone here agrees.

Finally, remember that the crossbow is your friend. Thanks for taking the time

to check this out. Let me know what you think of the structure / balance of the

level. Feedback is essential for progress, and this is only my second map.

==================================================

* Play Information *

Single Player : No (one start)

Deathmatch : 4-8 Players (it gets tight with 8 people)

* Construction *

Base : From scratch

Editor(s) used : Worldcraft 2.0

Known Bugs : 1. Portcullis sound "hangs" sometimes (unknown reason)

2. Rocket turret (rocket sound) hangs sometimes

Build Time : 3-4 days

R_speeds (Polygon count): 580 maximum, never exceeded 600.