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Fast-paced Descent II anarchy level emphasizing ambush-friendly lower tunnels and open upper rooms for intense dogfights

Fast-paced Descent II anarchy level emphasizing ambush-friendly lower tunnels and open upper rooms for intense dogfights

Vote: (20 votes)

Developer: Luke Schneider

Created: 2002-06-17

MD5: ca07d5d5827a980ac6bc38d80ab60b1f

Size: 12.9 KB

Vote

(20 votes)

Developer

Luke Schneider

Created

2002-06-17

MD5

ca07d5d5827a980ac6bc38d80ab60b1f

Size

12.9 KB

"The structure gives favor to ambushes and camoflauge of all flavors in the lower confines while flat out blasting will do the job in the upper rooms."

Descent II Add-On Mission

Crazy Level 8 (Grindstone)

**Description**

This level is one of a set of missions designed by me (Luke Schneider)

for high quality anarchy play in Descent II. All future anarchy levels

of my design will be released under the Crazy label. Not only will

this relieve some of my stress of having to think of a cool name for

every level I make (actually, they will have subtitles, like

"Hydrophobia"), but it will also allow Descent II players everywhere

to immediately recognize my levels. Hopefully that will be a good

thing.

As with the Panic Levels by Parallax, I am releasing one level per

week. This isn't as hard as it sounds, as each level only requires

about 8 hours of work (plus some playtesting). The strategy for each

level will vary quite a bit as well as the texture themes.

This weeks' selection

**Grindstone**

Yet another unique form of dogfighting hits the deck. The pheonix,

omega, and gauss are all at your disposal as the weapon of choice.

The structure gives favor to ambushes and camoflauge of all flavors

in the lower confines while flat out blasting will do the job in the

upper rooms.

=Legal Jargon=

Actually I don't know the proper legal terms, but in short: You may

distribute this level in its entire form given you include this .TXT

file. Please do not modify this level for redistribution. Also, you

may not use this level for any commercial purposes without my express

written consent (I love that phrase).

=The Author (Luke Schneider)=

This is my 8th completed Descent II level. I have also created 12

Descent levels. For this level I used Devil 1.02 for the cube

structure and Devil 2.1f for adding everything else.

To comment, criticize, or just about anything else, send email to:

[email protected]

=Crazy Web Pages=

Thanks to a couple of gracious guys (Matt Legowski and David Tuttle)

there are now two Crazy web pages up and operating. You can find

the latest Crazy levels every Friday at:

http://members.gnn.com/turtle55/crazy.htm

or

http://www.contrib.andrew.cmu.edu/~legowski/descent/crazy/index.html