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Enhances starting squad with new prefab character, weapons, armor, and encounters, plus realistic weapon tweaks and unique abilities

Enhances starting squad with new prefab character, weapons, armor, and encounters, plus realistic weapon tweaks and unique abilities

Vote: (19 votes)

Created: 2002-06-06

MD5: f5989f28c32b8ddf0d027987bc821b8a

Size: 163.8 KB

Vote

(19 votes)

Created

2002-06-06

MD5

f5989f28c32b8ddf0d027987bc821b8a

Size

163.8 KB

This adds an extra prefab character and changes up your first mission starting squad with different inventories and added armor and weapons. With better skins and traits, the first squad is nice and enhanced. Also available in the game is a few new weapons, realistic changes for some old weapons, changed number of purchases from the quartermaster, and a good number of others.

Other Features:

Also altered is the rocket launcher that has been changed to long range and the MP5 which has been given a triple shot mode.

There is also a new character specific weapon for Riddick who has been added to the starting squad. His blade is know included with a throat cut mode and a throwing mode (if you throw it you lose it).

Two new types of armor are also included in the game. Riddick is equipped with new leather camoflage armour and later in the game thermoptic camoflage will be made available.

Other extras include a new special encounter with the MIB and Mikey the alien. This includes another couple of new weapons, the noisy cricket and the suitcase nuke.

Bugs:

One bug that is more of an annoyance than a bug is that the new prefab character doesnt have a large portrait on the selection screen. This is because all characters have custom portraits and i couldnt find one big enough for the character selection menu.

Feel free to use any of this stuff for anything else. Let me know if you manage to fix any of the bugs.

How to Install

Extraction: Extract all files into the fallout tactics directory.

Using the mod: to use this mod you need to import some of the data into the campaign file. To do this you need to extract the campaign file (BOS.cam) from the mis-main_O.bos using winzip into the core directory. Then you need to go to the FOT editors and start the campaign editor. Once in the campaign editor open the BOS.cam file and go to the tools menu. In this you need to click on 'import core', 'import prefabs', 'import QM list', 'import recruits' and 'import specials'. Then save and exit. Everything should work properly now. I know this is a bit of a crappy way to get it working but it was either that or put the altered campaign file in the zip folder which would have made it about 19Mb.