Download.it search icon

Urban-themed Duke Nukem 3D multiplayer map with boobytrapped secret control room, club and seedy city locales

Urban-themed Duke Nukem 3D multiplayer map with boobytrapped secret control room, club and seedy city locales

Vote: (6 votes)

Developer: Shogun

Created: 2002-05-31

MD5: 5764a250842d73f683953d13e79b2251

Size: 26 KB

Vote

(6 votes)

Developer

Shogun

Created

2002-05-31

MD5

5764a250842d73f683953d13e79b2251

Size

26 KB

This level, which actually started out as a Delta river fighting type theme ended up being halfway modeled after Songtong city in Korea.

=========================================================================

TITLE: songtong

FILENAME: songtong.map

AUTHOR: Shogun (My real names, my buisness)

E MAIL ADDRESS: [email protected]

MISC AUTHOR INFO: A combat Engineer in the military with way too much

time on his hands.

DESCRIPTION: This level, which actually started out as a Delta river

fighting type theme ended up being halfway modeled after

Songtong city (Now known as pyontech) in Korea. Although

it looks nowhere as close (or as crowded) as the actual

city, I tried to follow the theme. Basically you have

4 buildings: my favorite club (of about 40 or 50 to choose

from in about two city blocks of the actual city), a

bathroom (Yes Korea does have Coed bathrooms in some places),

A porno book store (No they don't have these, just thought

I'd throw one in.) And a whore house. (I was a regular at

at the "hotel" next to club exandu when they had a decent

selection to choose from).

Ok now for the nitty gritty. There is a secret room in this

level. In it you have the only atomic health, devestator,

jetpack, monitors for the cameras everywhere, and teleporters

that go to the buildings in the level. Whoever finds

the room will have complete instant access to the level,

higher powerups, and have fairly good knowledge on where your

buddies at. Whoever finds the room, controls the game.

Beware: I hid this room well, and it does have some

boobytraps to protect it from that wouldbe camper who might

slaughter everybody if he finds this room. Be fair, please

dont go and look at it before hand if your dukematching.

Just load it in and go. This way everybody has equal

knowledge of the level, and the infamous room can remain a

secret to be found. I will leave only one hint. The entrance

is underwater.

ADDITIONAL CREDITS TO: Killjoy and Raven for the playtesting, and for giving

me ideas on what to do to my maps.

=============================================================================

*PLAY INFO*

EPISODE AND LEVEL: not applicable, just a user map.

SINGLE PLAYER: no, although i did throw in about 7 pig cops as townpatrol.

DUKEMATCH LEVEL: Yup.

DIFFICULTY SETTINGS: not implimented

*CONSTRUCTION*

BASE: new level from scratch

EDITORS USED: build.exe

KNOWN BUGS: one single solitary squish error on the water to under water

transition, on one angle near the whore house. Its a very exact

spot, so you have to hit that spot exacty to kill yourself, so

odds are you won't hit it. I've tried to fix this, but after

staring at the screen like a monkey doing a math problem, i said

screw it.

******* This is my second map ever, so critics be easy on me.

My third map is ASSUALT.MAP. My fourth one shall be a single

player as well as co op or DMatch. My first map wasn't bad, only

its DEFINATLEY a pentium level. Anyone intrested In NAM.MAP

E mail me. Its a jungle fighting map, with lots of trees, and alot

of space inbetween the sides of the canyon, River, bunkers,

etc, etc.