Dark WWII trench battlefield for Half-Life, featuring expansive detail and optimized teamplay action for two to twelve players
Dark WWII trench battlefield for Half-Life, featuring expansive detail and optimized teamplay action for two to twelve players
Vote: (4 votes)
Developer: Dr Funk
Created: 2002-06-17
MD5: 099b39f2bc24b00d5cc40e9314a0103c
Size: 1.1 MB
Vote
(4 votes)
Developer
Dr Funk
Created
2002-06-17
MD5
099b39f2bc24b00d5cc40e9314a0103c
Size
1.1 MB
Recommended Players: 2-12 | A very convincing recreation of a WWII war zone!
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Title : Operation Nitewire (Trenches II)
Filename : Nitewire [Package: nitewire.zip -- nirewire.bsp nitewire.txt]
Author : Dr Funk
Email Address : [email protected] [Comments welcome]
Website : http://www.cgocable.net/~drfunk/
Description : I got so much email and comments from
the first map, onawire, so here is my
next masterpeice, nitewire. It is
dark, but it is a lot of fun!
Thanks to : Beta Testing - Jaxon
Rover (Mr. Avenger)
Tim (Tim/TimEnchanter)
UNHOLY (Torpedo)
HK93c (Primative Pete)
Wrath
Jat (Missy)
Hisky (Hisky)
Haldore
Snicker
Chrispix (Dancing Bonez)
Mad-Monk
Trooper
Great Links : My Website: http://www.cgocable.net/~drfunk
FAST Website: http://www.digitalvelocity.com/games/fast/index.htm
Rainbow Six Retreat: http://rainbow6.3dretreat.com/
================================================================
* Play Information *
Single Player : No
Cooperative : No
Deathmatch : No
Teamplay : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes
New Monsters : No
New Demos : No
New Models : No
* Construction *
Base : Completely from scratch
Editor(s) used : Worldcraft 2.0
Known Bugs : None Found.
Build Time : At least 2 weeks to complete this one!
Comments : I hope you all enjoy this one! I had a lot of fun making it!
Installation : Unzip nitewire.zip into your sierra/half-life/valve/maps directory and
join a game with nitewire.bsp! Or if youd like to run around in it,
run "hl.exe -console +map nitewire.bsp". Have fun!
Notes : Let me just warn you that the size of the file is extremely big and
definately shouldn't be downloaded from a server, unless you have a really
high speed modem.
Also, the reasons you may find high r_speeds are simple. In regular
deathmatch maps you dont see large chunks of the level from one area,
like these types of maps do. So if you really want good speeds on levels
like this and On a wire, you'll probably want a fast processor. It's
probably best to turn the decal amount down to about 100-1000. To do
this, bring down the console and type "r_decals 100". Turning off your
view weapon is also suggested, which is done by bringing down the console
and typing "r_drawviewmodel 0".