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Dark WWII trench battlefield for Half-Life, featuring expansive detail and optimized teamplay action for two to twelve players

Dark WWII trench battlefield for Half-Life, featuring expansive detail and optimized teamplay action for two to twelve players

Vote: (4 votes)

Developer: Dr Funk

Created: 2002-06-17

MD5: 099b39f2bc24b00d5cc40e9314a0103c

Size: 1.1 MB

Vote

(4 votes)

Developer

Dr Funk

Created

2002-06-17

MD5

099b39f2bc24b00d5cc40e9314a0103c

Size

1.1 MB

Recommended Players: 2-12 | A very convincing recreation of a WWII war zone!

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Title : Operation Nitewire (Trenches II)

Filename : Nitewire [Package: nitewire.zip -- nirewire.bsp nitewire.txt]

Author : Dr Funk

Email Address : [email protected] [Comments welcome]

Website : http://www.cgocable.net/~drfunk/

Description : I got so much email and comments from

the first map, onawire, so here is my

next masterpeice, nitewire. It is

dark, but it is a lot of fun!

Thanks to : Beta Testing - Jaxon

Rover (Mr. Avenger)

Tim (Tim/TimEnchanter)

UNHOLY (Torpedo)

HK93c (Primative Pete)

Wrath

Jat (Missy)

Hisky (Hisky)

Haldore

Snicker

Chrispix (Dancing Bonez)

Mad-Monk

Trooper

Great Links : My Website: http://www.cgocable.net/~drfunk

FAST Website: http://www.digitalvelocity.com/games/fast/index.htm

Rainbow Six Retreat: http://rainbow6.3dretreat.com/

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* Play Information *

Single Player : No

Cooperative : No

Deathmatch : No

Teamplay : Yes

Difficulty Settings : No

New Sounds : No

New Graphics : Yes

New Monsters : No

New Demos : No

New Models : No

* Construction *

Base : Completely from scratch

Editor(s) used : Worldcraft 2.0

Known Bugs : None Found.

Build Time : At least 2 weeks to complete this one!

Comments : I hope you all enjoy this one! I had a lot of fun making it!

Installation : Unzip nitewire.zip into your sierra/half-life/valve/maps directory and

join a game with nitewire.bsp! Or if youd like to run around in it,

run "hl.exe -console +map nitewire.bsp". Have fun!

Notes : Let me just warn you that the size of the file is extremely big and

definately shouldn't be downloaded from a server, unless you have a really

high speed modem.

Also, the reasons you may find high r_speeds are simple. In regular

deathmatch maps you dont see large chunks of the level from one area,

like these types of maps do. So if you really want good speeds on levels

like this and On a wire, you'll probably want a fast processor. It's

probably best to turn the decal amount down to about 100-1000. To do

this, bring down the console and type "r_decals 100". Turning off your

view weapon is also suggested, which is done by bringing down the console

and typing "r_drawviewmodel 0".