Adds versatile four-team Capture the Flag to Unreal Tournament with customizable scoring, elimination, and flag-handling options
Adds versatile four-team Capture the Flag to Unreal Tournament with customizable scoring, elimination, and flag-handling options
Vote: (11 votes)
Developer: David Catmull
Created: 2002-06-03
MD5: d271ac3fcf569003bb818430d76643e6
Size: 639 KB
Vote
(11 votes)
Developer
David Catmull
Created
2002-06-03
MD5
d271ac3fcf569003bb818430d76643e6
Size
639 KB
Capture the Flag with four teams. Requires four-team CTF maps.
As you might have guessed, this is a 4-team version of Capture the Flag. The CTF game that comes with Unreal Tournament only works with 2 teams. Having more than 2 teams makes a big difference in how you play the game, and makes more variations possible. When you are setting up a game, go to the Rules panel and you will see these options:
- Carry flags back: In order to return your flag, you must carry it all the way back, instead of just touching it.
- Subtraction: Each time your flag is captured, you lose a point.
- Elimination: Must be played with Subtraction or Distribution (or both), and works a bit differently
with and without Distribution. Without it, if the capture limit is 3, and your score hits -3, your team is eliminated. With Distribution, when every team has hit the limit on capturing your flag, you are eliminated.
- Distribution: The Capture Limit is how many times you must capture *each* enemy flag. Once you hit your limit on a particular flag, you can't pick it up anymore. The number of captures left on each enemy flag is displayed next to each team's flag in the HUD, in place of a numeric score.
- Designation: At the beginning of the game your team is given a designated enemy flag to capture. You can't pick up or capture any other flag until you capture your assigned one, and when you do you will be assigned a new target. Normally, no more than two teams are assigned to any particular flag an a time, but sometimes it's unavoidable. Especially if you play with Distribution.
Notice that they are checkboxes, which means you can mix and match any way you like, or leave them all blank to use normal scoring. Combining Subtraction and Distribution changes things a bit: when you capture a flag, not only is it one less time that you have to get that flag to win (like usual), but the other team now has to capture your flag one more time. And with Elimination on top of that, when everyone has hit their capture limit on your flag, your team team is eliminated.
Another option is that instead of just touching a flag to return it, you have to carry it all the way back. Be prepared to fight for your flags!
There is also a Carry Multiple Flags option, allowing you to carry more than one flag at once. If Carry Flags Back is also on, then you can carry your flag and enemy flags, and you score when you reach your flag base.