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Alpha mod adds four classic Mega Man X weapons, dashing mechanics, and dynamic energy pickups to Quake III Arena

Alpha mod adds four classic Mega Man X weapons, dashing mechanics, and dynamic energy pickups to Quake III Arena

Vote: (11 votes)

Developer: Blackened Interactive

Created: 2002-06-04

MD5: c728e061bc668d6cba4cc38d83a740c0

Size: 5 MB

Vote

(11 votes)

Developer

Blackened Interactive

Created

2002-06-04

MD5

c728e061bc668d6cba4cc38d83a740c0

Size

5 MB

In the available alpha version you'll get four new weapons. Z-Saber (gauntlet) Z-Buster Crash Bombs Homing Torpedo Dashing and more features!

4 weapons are enabled in this alpha:

Z-Saber (gauntlet)

Z-Buster

Crash Bombs

Homing Torpedo

The other unfinished weapons will be in alpha 02 after the models/sounds are done. all ammo has been changed to different sizes of weapon energy. there are 3 sizes, but you'll see multiple stuff loadign when it loads cuz theres so many in q3. dashing works. use control setup for all of this. weapon energy collecting works exactly like mega man x series games if the weapon you're using, is maxed out (or is z-saber or z-buster) it tosses the energy into your inventory, and the first weapon that can take energy gets it until its full.