Aggressive bio-robotic Quake II player model offering detailed custom skin, moderate poly count, and cyborg-compatible sounds
Aggressive bio-robotic Quake II player model offering detailed custom skin, moderate poly count, and cyborg-compatible sounds
Vote: (5 votes)
Developer: Michael 'Magarnigal' Mellor
Created: 2002-06-17
MD5: 3c89299c232ca8621f584c8ed01e4910
Size: 525 KB
Vote
(5 votes)
Developer
Michael 'Magarnigal' Mellor
Created
2002-06-17
MD5
3c89299c232ca8621f584c8ed01e4910
Size
525 KB
TAC (Tactless Assault Core) - ranger, is a rather large, aggressive bio-robotic assembly designed primarily for the destruction of things other than itself.
19/08/98
================================================================
Model Name : TAC-ranger
installation directory : quake2/baseq2/players/ranger
Author : Michael 'Magarnigal' Mellor
newly opened homepage at http://members.tripod.com/~magarn
Skin Author : James 'Gwot' Edwards -- [email protected]
Check out his homepage at http://www.globalserve.net/~gwot/
Email Address : [email protected]
Model description : TAC (Tactless Assault Core) - ranger, is a rather large, aggressive
bio-robotic assembly..yaddah yaddah..designed primarily for the destruction
of things other than itself.
Other info : My first ever PPM. Took a hell of a long time to make, learning the
tools as I go, appreciate it :)
Additional Credits to : A huge thanks goes out to James 'GWOT' Edwards for bringing the model
to life with an absolutely suberb skin, he really is a genius. And
credit also goes to GWOT for helping with the finer points of the skin
mapping. Also a massif thankyou to Larry "Howzer" Ellis for all the
playtesting and ideas throughout the development of this PPM.
================================================================
* Play Information *
New Sounds : nope - cyborg sounds work well.
CTF Skins : no, someone help me out here...
VWEP Support : nope, not practical
* Construction *
Poly Count : 670
Vert Count : 469
Skin Count : 1 - this had better change real quick :)
Base : new model from scratch
Editors used:-
Modelling/animation : Lightwave 5.5, QME, Q2modeler
Skinning/mapping : Paintshop pro, Fractal design Painter, NST, Q2modeler
Bugs/comments/excuses : No real problems with this model. It should conform pretty well to the
Bounding box in most anims...he does stretch up a bit in the taunt and
point scenes, shouldn't be a hassle tho. Oh, and no I didn't rip the
taunt scene from 'supermale', this tris was finished ages ago, twas
just that the skin suffered some delays...hey, quality is worth waiting
for :)) I believe there are a few tris in the very upper arms that don't
get seen a lot and are basically wasted, this is due to the stupid way I
animated the arms...I could have removed em, but that would take effort,
and because of the reasonably low poly count of the model I decided
they can stay...
Build/Animation time : A long, long time.
* How to use this model *
Oh come on! You should know this by now, just make sure you extract to quake2\baseq2\players\ranger.
* Copyright / Permissions *
QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
All rights reserved.