Download.it search icon
Advertisement

Aggressive bio-robotic Quake II player model offering detailed custom skin, moderate poly count, and cyborg-compatible sounds

Aggressive bio-robotic Quake II player model offering detailed custom skin, moderate poly count, and cyborg-compatible sounds

Vote: (5 votes)

Developer: Michael 'Magarnigal' Mellor

Created: 2002-06-17

MD5: 3c89299c232ca8621f584c8ed01e4910

Size: 525 KB

Vote

(5 votes)

Developer

Michael 'Magarnigal' Mellor

Created

2002-06-17

MD5

3c89299c232ca8621f584c8ed01e4910

Size

525 KB

TAC (Tactless Assault Core) - ranger, is a rather large, aggressive bio-robotic assembly designed primarily for the destruction of things other than itself.

19/08/98

================================================================

Model Name : TAC-ranger

installation directory : quake2/baseq2/players/ranger

Author : Michael 'Magarnigal' Mellor

newly opened homepage at http://members.tripod.com/~magarn

Skin Author : James 'Gwot' Edwards -- [email protected]

Check out his homepage at http://www.globalserve.net/~gwot/

Email Address : [email protected]

Model description : TAC (Tactless Assault Core) - ranger, is a rather large, aggressive

bio-robotic assembly..yaddah yaddah..designed primarily for the destruction

of things other than itself.

Other info : My first ever PPM. Took a hell of a long time to make, learning the

tools as I go, appreciate it :)

Additional Credits to : A huge thanks goes out to James 'GWOT' Edwards for bringing the model

to life with an absolutely suberb skin, he really is a genius. And

credit also goes to GWOT for helping with the finer points of the skin

mapping. Also a massif thankyou to Larry "Howzer" Ellis for all the

playtesting and ideas throughout the development of this PPM.

================================================================

* Play Information *

New Sounds : nope - cyborg sounds work well.

CTF Skins : no, someone help me out here...

VWEP Support : nope, not practical

* Construction *

Poly Count : 670

Vert Count : 469

Skin Count : 1 - this had better change real quick :)

Base : new model from scratch

Editors used:-

Modelling/animation : Lightwave 5.5, QME, Q2modeler

Skinning/mapping : Paintshop pro, Fractal design Painter, NST, Q2modeler

Bugs/comments/excuses : No real problems with this model. It should conform pretty well to the

Bounding box in most anims...he does stretch up a bit in the taunt and

point scenes, shouldn't be a hassle tho. Oh, and no I didn't rip the

taunt scene from 'supermale', this tris was finished ages ago, twas

just that the skin suffered some delays...hey, quality is worth waiting

for :)) I believe there are a few tris in the very upper arms that don't

get seen a lot and are basically wasted, this is due to the stupid way I

animated the arms...I could have removed em, but that would take effort,

and because of the reasonably low poly count of the model I decided

they can stay...

Build/Animation time : A long, long time.

* How to use this model *

Oh come on! You should know this by now, just make sure you extract to quake2\baseq2\players\ranger.

* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

All rights reserved.