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Compact Quake III deathmatch map with custom textures, original soundtrack, bot support, ideal for 1v1 or small FFA

Compact Quake III deathmatch map with custom textures, original soundtrack, bot support, ideal for 1v1 or small FFA

Vote: (6 votes)

Developer: zorius

Created: 2006-01-04

MD5: 56bf3f2be232e5aac0ffd14bc3a01005

Size: 19.4 MB

Vote

(6 votes)

Developer

zorius

Created

2006-01-04

MD5

56bf3f2be232e5aac0ffd14bc3a01005

Size

19.4 MB

This is my first Quake3 map, it's exactly a hardly modified version of one of my earliest Quake2 maps.

Original soundtrack by Evillair is featured, a version without music is also available.

Custom textures by Ikka Keranen and Rorschach, sky by Sock. Fine bot support included, recommended gamemodes: tourney or 2-4 player FFA.

Main informations_____________________________________________________

Title: galvanized

Game: Quake3

Date: 2005, Dec 10.

Filename: galvanized.bsp

Author: Kornel Wagner, may known as 'zorius'

Email Address: [email protected]

Home Page: http://zorius.dionussos.com

Description: Small Tourney / DM map

Player load: 2-4 player. 1v1 or FFA

Spawn points: 6

Instructions: 1. unzip into baseq3

2. run quake3 and start a game from the multiplayer menu

Other works: Strogg citadel (Q2 DM)

Unholy Shrine (Q2 DM)

Zorius Strogghold single player mission pack (Q2 SP)

Phobos Arena (Q2 DM)

Fifth element (Heretic SP)

Credits_______________________________________________________________

Thanks to:

- Ikka 'Fingers' Keranen for the nice 'oldskool' texture set (http://www.planetquake.com/ikq)

- Simon 'sock' O'Callaghan for the wonderful skybox technique and other materials (http://www.planetquake.com/simland)

- Kevin 'Rorshach' Johnstone for the 'grate' texture (http://www.planetquake.com/polycount/cottages/rorshach)

- Yves 'evillair' Allaire for the great soundtrack 'Infectorium' from his 'Asylum | Factory' series (http://www.evillair.net)

- donkey, munyul, subst and vondur for betatesting, and the tons of helpful comments

- The whole GTKRadiant crew (http://www.qeradiant.com)

- ydnar for Q3map2 (http://www.shaderlab.com)

- idSoftware for creating Quake3 (http://www.idsoftware.com)

If I've forgotten anyone, please let me know and I'll gladly add your name.

Play Information______________________________________________________

Single Player: no (ehh, ok just for mappers ;-)

Cooperative: no

Deathmatch: yes, 6 startpoints

Duels: of course!

New Sounds: few, for better ambience

New Textures: Sure! ik3dm2 set form Ikka 'Fingers' Keranen

completed with one texture from Kevin 'Rorshach' Johnstone

a few of them was modified, just technically, for my own needs

New Sky: yes, sock's nice work

New Music: yes

Demo: no

Recommended settings__________________________________________________

I hope the default usual settings will be good for this map.

If You want to enjoy the intimate ambient sounds set the music volume lower.

Construction__________________________________________________________

Base: basic layout is similar to one of my earliest q2 DM levels

Editor(s) used: GTKRadiant 1.4.0

Known Bugs: after many betatest versions, many of us think that there must not be any of them! But of course, noone is perfect. So, let me know!

Compilers used: q3map2 2.5.16 (2004-10-18) from ydnar

Compile time: bsp = 4 secs

vis = 865 secs

rad = 228 secs

total = 1097 secs (18.3 minutes)

Comments______________________________________________________________

Copyright stuff_______________________________________________________

This is may only be redistributed free of charge and unaltered with this text file included.