Compact Quake III deathmatch map with custom textures, original soundtrack, bot support, ideal for 1v1 or small FFA
Compact Quake III deathmatch map with custom textures, original soundtrack, bot support, ideal for 1v1 or small FFA
Vote: (6 votes)
Developer: zorius
Created: 2006-01-04
MD5: 56bf3f2be232e5aac0ffd14bc3a01005
Size: 19.4 MB
Vote
(6 votes)
Developer
zorius
Created
2006-01-04
MD5
56bf3f2be232e5aac0ffd14bc3a01005
Size
19.4 MB
This is my first Quake3 map, it's exactly a hardly modified version of one of my earliest Quake2 maps.
Original soundtrack by Evillair is featured, a version without music is also available.
Custom textures by Ikka Keranen and Rorschach, sky by Sock. Fine bot support included, recommended gamemodes: tourney or 2-4 player FFA.
Main informations_____________________________________________________
Title: galvanized
Game: Quake3
Date: 2005, Dec 10.
Filename: galvanized.bsp
Author: Kornel Wagner, may known as 'zorius'
Email Address: [email protected]
Home Page: http://zorius.dionussos.com
Description: Small Tourney / DM map
Player load: 2-4 player. 1v1 or FFA
Spawn points: 6
Instructions: 1. unzip into baseq3
2. run quake3 and start a game from the multiplayer menu
Other works: Strogg citadel (Q2 DM)
Unholy Shrine (Q2 DM)
Zorius Strogghold single player mission pack (Q2 SP)
Phobos Arena (Q2 DM)
Fifth element (Heretic SP)
Credits_______________________________________________________________
Thanks to:
- Ikka 'Fingers' Keranen for the nice 'oldskool' texture set (http://www.planetquake.com/ikq)
- Simon 'sock' O'Callaghan for the wonderful skybox technique and other materials (http://www.planetquake.com/simland)
- Kevin 'Rorshach' Johnstone for the 'grate' texture (http://www.planetquake.com/polycount/cottages/rorshach)
- Yves 'evillair' Allaire for the great soundtrack 'Infectorium' from his 'Asylum | Factory' series (http://www.evillair.net)
- donkey, munyul, subst and vondur for betatesting, and the tons of helpful comments
- The whole GTKRadiant crew (http://www.qeradiant.com)
- ydnar for Q3map2 (http://www.shaderlab.com)
- idSoftware for creating Quake3 (http://www.idsoftware.com)
If I've forgotten anyone, please let me know and I'll gladly add your name.
Play Information______________________________________________________
Single Player: no (ehh, ok just for mappers ;-)
Cooperative: no
Deathmatch: yes, 6 startpoints
Duels: of course!
New Sounds: few, for better ambience
New Textures: Sure! ik3dm2 set form Ikka 'Fingers' Keranen
completed with one texture from Kevin 'Rorshach' Johnstone
a few of them was modified, just technically, for my own needs
New Sky: yes, sock's nice work
New Music: yes
Demo: no
Recommended settings__________________________________________________
I hope the default usual settings will be good for this map.
If You want to enjoy the intimate ambient sounds set the music volume lower.
Construction__________________________________________________________
Base: basic layout is similar to one of my earliest q2 DM levels
Editor(s) used: GTKRadiant 1.4.0
Known Bugs: after many betatest versions, many of us think that there must not be any of them! But of course, noone is perfect. So, let me know!
Compilers used: q3map2 2.5.16 (2004-10-18) from ydnar
Compile time: bsp = 4 secs
vis = 865 secs
rad = 228 secs
total = 1097 secs (18.3 minutes)
Comments______________________________________________________________
Copyright stuff_______________________________________________________
This is may only be redistributed free of charge and unaltered with this text file included.