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Small Quake III Arena map inspired by Doom II, featuring ruined architecture, limited armaments, and fast-paced tourney action

Small Quake III Arena map inspired by Doom II, featuring ruined architecture, limited armaments, and fast-paced tourney action

Vote: (15 votes)

Created: 2002-06-17

MD5: fe723fad8ee0f774db73bce0e0e031cf

Size: 1 MB

Vote

(15 votes)

Created

2002-06-17

MD5

fe723fad8ee0f774db73bce0e0e031cf

Size

1 MB

A very small arean of ruins. Limited weapon selection but furious Tourney play.

Finished: 20 Mar 2000

Relased: 21 Mar 2000

Title : Dead Simple

Filename : q3tbds1.bsp

.zip contents : q3tbds1.pk3

q3tbds1.txt

Author : Balazs Torok (aka KODIAK)

Email Address : [email protected]

Description : It has been some time since I last set foot

on this map, it was back in Doom2 where you

couldn't look up or down. Time has taken

it's toll on one of the first battlegrounds

of FPS history. The grass has dried out, the

ceilling has collapsed on some parts of the

map, the pillars have fallen and everywhere

there is a sign of death and destruction.

Many battles were fought on these grounds

and I hope many will take place, altough it

is very old and battered it is still

Dead Simple.

Additional Credits to : Zoltan (aka Predator4) my brother for

testing and ideas.

]-[appy for the screenshot.

ID software for Doom, Q1, Q2 and Q3A

and especially Doom2.

Other Maps By Author (for Q2):

DeathTrap : It was my first map so be

nice abut it :)

Maelsrom : A huge map for teamplay.

Didn't really work out.

Iron Fortress: F2F rulez (reviewed at QIC)

Maelsrom II : F2F or 4 player dm on a

pumping station

(reviewed at QIC)

(for Q3A):

Airborne : a space map for f2f or 4-6 player

dm. It worked out nicely for 2vs2

as well (reviewed at QIC)

Event Horizont : Another map in space setting for

f2f only.

Comments : I personally really liked making this map,

for my first experiences of "deathmatch" are

strongly connected to Doom2 and it's dm

levels. Me and my brother have connected a

small laptop and our dx40 386 machine and

wer chasing eachother on dm maps or teamed

up to conquarethe imennse hordes of imps and

cacodemons of doom2.

The other thing is that it brought back many

memories of mapmaking. I have made my first

levels for doom2.

Weapon placement is Doom weapons only... :)

No BFG though, 'cause it would spoil

gameplay...

This map was inpired by and entered in the

Pure DM Dead Simple Contest.

Bots didn't really like this map :(

They tend to do some stupid things...

This is due to the compelxity of the surfaces

all those cracks make them confused. And

they are too lazy to jump :)

* Play Information *

Cooperative : No

Deathmatch 2-4 : Yes (1on1 recommended)

Deathmatch 6-16 : not recomended

Botmatch : Yes (.aas included)

DM start points : 8

Difficulty Settings : No

New Sounds : No

New Graphics : No

New Music : No

Demos Replaced : None

CD Track : 0

* Construction *

Base : New level from scratch

Based on ID's Dead Simple for Doom2

Editor(s) used : Q3Radiant build 197

Known Bugs : None

Build Time : 3 days

Compile Time : 1 hour

visit : http:///www.extra.hu/kodilair

visit : http:///www.extra.hu/kodilairq3

visit : http:///www.mportal.hu

Downloads:

-Airborne http://www.geocities.com/kodiakbear_2014/q3tbdm1.zip

or

http://www.extra.hu/kodilairq3/q3tbdm1.zip

-Event Horizont http://www.geocities.com/kodiakbear_2014/q3tbdm2.zip

or

http://www.extra.hu/kodilairq3/q3tbdm2.zip

* Legal stuff *

--------------------------

Authors may NOT use this level as a base to build additional

levels.

You MAY distribute this BSP (for free), provided you include this

file, with no modifications. You may distribute this file in any

electronic format (BBS, Diskette, CD, etc) as long as you include

this file intact. Unless for Profit then I MUST be contacted and

Asked permission.

Thanks

Balazs Torok