Compact, fast-paced Unreal Tournament deathmatch map for 3-7 players with tight corridors and four weapon loadout
Compact, fast-paced Unreal Tournament deathmatch map for 3-7 players with tight corridors and four weapon loadout
Vote: (20 votes)
Created: 2002-06-17
MD5: db35158900e52aa133a3fb79f5c3997c
Size: 212.8 KB
Vote
(20 votes)
Created
2002-06-17
MD5
db35158900e52aa133a3fb79f5c3997c
Size
212.8 KB
A minimalist Small Dm map that is good looking!
The Hallways are narrow because it is dangerous for
you to use the "razorblade gun" or Rockets.
DM-RazorBlade
Author: CipherOptik
email: [email protected]
www.mochamail.com Java email slow, but very secure!
date: 1-9-2000
time to create map: 4 hours
Mapname :
DM-RazorBlades
note put map in:
C:/unrealTournament/maps
type of map:
deathmatch only 3-7 people.
( most servers on the net only have 2-<8 on them!)
this is a small and lighting fast deathmatchmap
www.planetunreal.com/nalicity
My Other Cool Map is Dm-Vampires for UT Also.
check out the ratings (7!)
Purpose:
A minimalist Small Dm map that is good looking!
The Hallways are narrow because it is dangerous for
you to use the "razorblade gun" or Rockets because i want this
map to be very intense!!! The tower has 2 levels and to get
their you have to spawn or jump with the jumpboots which
is hard but this makes it good for skilled players.
Only 4 weapons on the map: Pistol, Rocket,Sniper and Razorgun.
Secret sniping place: there is a place on this map that is
hard to get to but once their it is greatforsniping but
the bots and humans do see you after 1 frag and then you
fall to a painful death!
multiplayers number: 3-7 is perfect
botsupport: nodes are in place! And work well
compile time: 10 sec
SpecialNote:
health is not added to my maps because it
creates large gap in frags between high pingers
and low pingers and also between normal players
and great players. Brian Hook and tresh wrote about this.
map size: 360 kb
map requirements:
233mmx pent and 96 ram. raw mininum!
A +400 pent II/III with +128 ram and tnt card is great!
design goal: map was made for death match
(3-7 people!!! people for a frag fest!!!)
note: if u recompile it, remember bsp tab and checkmark the autolight to keep the lighting intact or it will mess up the
lights and make the map look bad.
Mistakes made: none !
future maps: ???
webpages for unrealed:
www.unrealed.net
www.gamedesign.com or net?
www.unrealized.com
www.captured.com