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Compact, fast-paced Unreal Tournament deathmatch map for 3-7 players with tight corridors and four weapon loadout

Compact, fast-paced Unreal Tournament deathmatch map for 3-7 players with tight corridors and four weapon loadout

Vote: (20 votes)

Created: 2002-06-17

MD5: db35158900e52aa133a3fb79f5c3997c

Size: 212.8 KB

Vote

(20 votes)

Created

2002-06-17

MD5

db35158900e52aa133a3fb79f5c3997c

Size

212.8 KB

A minimalist Small Dm map that is good looking!

The Hallways are narrow because it is dangerous for

you to use the "razorblade gun" or Rockets.

DM-RazorBlade

Author: CipherOptik

email: [email protected]

www.mochamail.com Java email slow, but very secure!

date: 1-9-2000

time to create map: 4 hours

Mapname :

DM-RazorBlades

note put map in:

C:/unrealTournament/maps

type of map:

deathmatch only 3-7 people.

( most servers on the net only have 2-<8 on them!)

this is a small and lighting fast deathmatchmap

www.planetunreal.com/nalicity

My Other Cool Map is Dm-Vampires for UT Also.

check out the ratings (7!)

Purpose:

A minimalist Small Dm map that is good looking!

The Hallways are narrow because it is dangerous for

you to use the "razorblade gun" or Rockets because i want this

map to be very intense!!! The tower has 2 levels and to get

their you have to spawn or jump with the jumpboots which

is hard but this makes it good for skilled players.

Only 4 weapons on the map: Pistol, Rocket,Sniper and Razorgun.

Secret sniping place: there is a place on this map that is

hard to get to but once their it is greatforsniping but

the bots and humans do see you after 1 frag and then you

fall to a painful death!

multiplayers number: 3-7 is perfect

botsupport: nodes are in place! And work well

compile time: 10 sec

SpecialNote:

health is not added to my maps because it

creates large gap in frags between high pingers

and low pingers and also between normal players

and great players. Brian Hook and tresh wrote about this.

map size: 360 kb

map requirements:

233mmx pent and 96 ram. raw mininum!

A +400 pent II/III with +128 ram and tnt card is great!

design goal: map was made for death match

(3-7 people!!! people for a frag fest!!!)

note: if u recompile it, remember bsp tab and checkmark the autolight to keep the lighting intact or it will mess up the

lights and make the map look bad.

Mistakes made: none !

future maps: ???

webpages for unrealed:

www.unrealed.net

www.gamedesign.com or net?

www.unrealized.com

www.captured.com