Underground generator complex Half-Life deathmatch map offers tight corridors, balanced weapon placement, and smooth performance for 2-8 players
Underground generator complex Half-Life deathmatch map offers tight corridors, balanced weapon placement, and smooth performance for 2-8 players
Vote: (3 votes)
Developer: Chris Thorsten
Created: 2002-06-17
MD5: 573d05deb91eea44ea7644d1facb84ba
Size: 639.2 KB
Vote
(3 votes)
Developer
Chris Thorsten
Created
2002-06-17
MD5
573d05deb91eea44ea7644d1facb84ba
Size
639.2 KB
Recommended Players: 2-8 | Fun map! Great for a dozen people or so.
February 18, 1999
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Title : "Beneath the World"
Filenames : rednk224.bsp
rednk224.txt
Author : Chris Thorsten
E-mail : [email protected]
Homepage : http://www.atomic-pc.com/halflife.html
Map Description : A generator complex that's situated, well...
beneath the world. You know, in the secret
depths of the earth. This map is my followup
to The Coolant Station.
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PLAY INFORMATION:
Copy rednk224.bsp to your halflife\valve\maps directory
Difficulty Settings : No
New Sounds : No
New Graphics : No
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CONSTRUCTION:
Editor(s) used : Worldcraft 2.0
Construction Time : about 30 hours
VIS info : about 45 minutes
QRAD info : about 1 hour with -smooth 80, -chop 64, -extra
Machine used : Pentium II 400, 128 RAM
A NOTE ON R_SPEEDS:
--------------------
This map has quite a bit of detail in some places, but not as much as
I originally tried to include. The poly & face counts were just too high, so
I had to get rid of some extra detail in the larger rooms (rails, etc.)
Considering that the wpoly counts don't break 600 in most places,
I think I did a pretty decent detail job. I like it, anyway.
With the details that USED to be in the map, they topped 900... not too
great, especially on a medium or low-end machine.
Note: I did NOT test this map in "software" mode. Only in hardware.
You may get bent out of shape that I'd release a level without
testing it in software rendering mode. Get used to that concept...
it appears to be the way of the future.
Also: There are some little quirks you MAY find, I fixed all the
ones I was able to see. Email me if there are any
bugs you notice. There is an area where VIS reported "leaf portals
saw into leaf", but it doesn't appear to cause a problem in the game.
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COPYRIGHT INFO:
Map design Copyright (c) 1998 Chris Thorsten. All rights reserved.
Textures, models, sounds, etc., Copyright of Valve / Sierra.
This map may be put on a compilation (CD, etc) with prior written
permission from me. Feel free to distribute it via electronic means,
provided you include this text file with it, unaltered.
Authors may NOT use this map as a base to build additional levels.
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THANKS TO:
Valve, Sierra, Radium, Ben Morris, Rust, Dr. Octagon,
everyone else I forgot
NO THANKS TO:
The jerk who put a boulder through Doris's windshield!
PLAYTESTERS (thanks guys):
Jake, Frank, Joe, Josh, Casey
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If you find any servers that run this map, email me so I can join the
game! Enjoy... the world's supposed to end soon, anyway : )
-"Redneck Retard!"