Original desert NOD mission replacement offering medium 25x61 map, investigative objective, variable difficulty, includes savegame and setup files
Original desert NOD mission replacement offering medium 25x61 map, investigative objective, variable difficulty, includes savegame and setup files
Vote: (10 votes)
Developer: Sunny Lee
Created: 2002-05-31
MD5: f4c820df68eae6952ad667667eecdc70
Size: 20.5 KB
Vote
(10 votes)
Developer
Sunny Lee
Created
2002-05-31
MD5
f4c820df68eae6952ad667667eecdc70
Size
20.5 KB
Investigate what is happening to the town before you call for back up.
Command and Conquer Level
Level Name: Death Trap
Created By: Sunny Lee ([email protected])
Release Date: Feb. 27, 1996
Map information: Medium (25x61) Desert Theater-New from scratch
Player: Nod
Difficulty: Depends
Filename: drdeath.zip
File contents: drdeath.ini/drdeath.map/mission.ini/savegame.101
drdeath.txt (this file)
Tested on Command and Conquer v1.19p (English version)
Level replacement
-----------------
This file is meant to replace the first NOD mission. It does work when
used with other missions, but has been designed specifically for this
mission.
Mission Description
-------------------
Something strange has been seen by local natives. No one really sure what
really goes on around this part of town since top GDI officials came and
establish some kind of laboratory research. Natives around these areas
begin disappearing and no one had a clue, except everyone is frightened.
You are to scout these part of town and see what you can find out. Remember,
there won't be any support unless you are absolutely sure that something is
weird. Whatever it is GDI is doing, I want to find out and perhaps
use that against them.
Level Description
-----------------
There's not much tip I can lend you, it is all new to me also. So just deploy
your troops accordingly. Remember, it is absolutely crucial that you find
out what goes on to complete this mission. Good luck. Don't forget
to dig for gold!
Usage
-----
For those who don't want to bother messing around editing files, a savegame
has been supplied that was taken the instant the level started. Simply copy
this file (savegame.100) into your Command and Conquer directory (rename it
if you don't want to lose one of your savegames). Then simply load that file
when you start. You will not be able to restart the mission if you do this,
you will have to re-load it if you need to try again. If you choose this
method, you can ignore the next part.
For a little bit more complete, you can simply rename
to
and
to
. When you start just
start a new game. By the way, this is a NOD.
Other Information
-----------------
This is my first Command & Conquer Level so be suggestive when playing it.
Thanks to Richard Heesbeen and Jeroen Ritmeijer for the awsome map editor.
Thanks to Vladan Bato for the MIXMAN utility.
Thanks to Han Brunger for the information on creating new missions.
And last thanks to Andrew Griffin for information and inspiration for the
creating new missions.
Thanks to the author/authors of CCMAP 2.1 for making an amazing editor.
Sunny T. Lee