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Server-side RTCW mod fixing exploits while adding new gametypes, classes, admin tools, and configurable gameplay features

Server-side RTCW mod fixing exploits while adding new gametypes, classes, admin tools, and configurable gameplay features

Vote: (6 votes)

Created: 2002-09-23

MD5: 4d6e3d75bdf774e6e8109128017d2081

Size: 857.2 KB

Vote

(6 votes)

Created

2002-09-23

MD5

4d6e3d75bdf774e6e8109128017d2081

Size

857.2 KB

Banimod is a server-side mod which fixes many of the existing bugs and cheats in stock RTCW. Banimod expands RTCW with entirely new gametypes, player classes, and game modes.

Cheat fixes?

Banimod default configuration is exactly the same as stock RTCW 1.33, except that the following bugs, cheats, and exploits are fixed:

The sniper no-recoil cheat

The "unkickable players" cheat

The ff-off team-switch cheat

The vsay cheat

The same-team disarm dynamite exploit

The engineer mg42 exploit

The mg42 suicide bug

If you run an RTCW server, you can just "drop in" banimod into your existing server and not have to worry about these bugs, cheats, and exploits anymore. Nothing else about gameplay will be touched.

For admins

Banimod provides many powerful features for server admins to make running servers much easier.

Administrators may grant "semi admin" access to give individuals limited server control without having to give full rcon access.

Individual maps may be locked out. Tired of mp_beach? Lock it out!

Individual votes may be locked out. Want to enable kick votes but disable map and gametype changes? It is now possible!

A powerful game menuing system is available.

Admins may allow players to vote to change gravity, speed, and other physics of the game.

Llamas and muppets making your pub servers intolerable? Anti-spawnkilling and anti-camping mechanisms are available.

Extended verbose logging of game events is available.

... and much more!

For players

Banimod expands RTCW with entirely new gametypes, player classes, and game modes.

Neil Toronto's "unlagged" code is integrated into the server, which makes the game playable for narrowband clients.

New game types - Goldrush, Assassin, King Of The Hill, Dynamite the Hill, and Ultra Checkpoint.

New player classes - Commanding Officer, Spy, Scout, Rocket Pilot

New weapon modes - instagib, headshot-only, poison knives

Low grav gameplay is now possible though the cvar g_airAccuracy and g_persistentgravity

Dynamite can now be shootable by the engineer who dropped it