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Hardcore Quake deathmatch mod featuring improved controls, IP logging, server protections, cross-compatibility, and bundled Linux/GL builds

Hardcore Quake deathmatch mod featuring improved controls, IP logging, server protections, cross-compatibility, and bundled Linux/GL builds

Vote: (13 votes)

Created: 2001-11-26

MD5: 20cd4de1ecb49ca813d33404b9bdb8cc

Size: 2.2 MB

Vote

(13 votes)

Created

2001-11-26

MD5

20cd4de1ecb49ca813d33404b9bdb8cc

Size

2.2 MB

This is a modification which is specifically intended for intense deathmatch play. It adds a rock solid set of enhancements to unmodified netquake making a hardcore multiplaying Quake fest. It is also fully compatible with NetQuake servers so Pro and Net Quake players can play on eachothers servers.

This zip file contains WinQuake, GLQuake, ProQuake Linux exe, ProQuake GL exe, the Locations Files (Updated November 18, 2001), and the Source Code.

New Client Side Features:

Translate +jump to +moveup underwater

Changed default zone size to 512

"Use Mouse" menu option for X11

Control over palette change underwater/with powerup

Aim straight up or down

Timestamp other players' binds during match

Filter out "you got" messages from console

Autorepeat for Page Up, Page Down, TAB in console

Improved location logic

Improved command completion

Automatic ip logging / player identification

Record demos after connecting to server

Set the maximum

New Server Side Features:

Changed default zone size to 512

Automatic ip logging / player identification

qflood protection

Plain text console output

Server-side fullpitch correction