Hardcore Quake deathmatch mod featuring improved controls, IP logging, server protections, cross-compatibility, and bundled Linux/GL builds
Hardcore Quake deathmatch mod featuring improved controls, IP logging, server protections, cross-compatibility, and bundled Linux/GL builds
Vote: (13 votes)
Created: 2001-11-26
MD5: 20cd4de1ecb49ca813d33404b9bdb8cc
Size: 2.2 MB
Vote
(13 votes)
Created
2001-11-26
MD5
20cd4de1ecb49ca813d33404b9bdb8cc
Size
2.2 MB
This is a modification which is specifically intended for intense deathmatch play. It adds a rock solid set of enhancements to unmodified netquake making a hardcore multiplaying Quake fest. It is also fully compatible with NetQuake servers so Pro and Net Quake players can play on eachothers servers.
This zip file contains WinQuake, GLQuake, ProQuake Linux exe, ProQuake GL exe, the Locations Files (Updated November 18, 2001), and the Source Code.
New Client Side Features:
Translate +jump to +moveup underwater
Changed default zone size to 512
"Use Mouse" menu option for X11
Control over palette change underwater/with powerup
Aim straight up or down
Timestamp other players' binds during match
Filter out "you got" messages from console
Autorepeat for Page Up, Page Down, TAB in console
Improved location logic
Improved command completion
Automatic ip logging / player identification
Record demos after connecting to server
Set the maximum
New Server Side Features:
Changed default zone size to 512
Automatic ip logging / player identification
qflood protection
Plain text console output
Server-side fullpitch correction