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Arcade snake-style space game featuring two-player mode, ship upgrades, warp portals, and hyperspace level progression

Arcade snake-style space game featuring two-player mode, ship upgrades, warp portals, and hyperspace level progression

Vote: (9 votes)

Developer: Jon, Robin and Simon

Created: 2002-06-03

MD5: df17fea4ab80e0296738911458324166

Size: 2.3 MB

Vote

(9 votes)

Developer

Jon, Robin and Simon

Created

2002-06-03

MD5

df17fea4ab80e0296738911458324166

Size

2.3 MB

To complete a level you need to grow to a certain size. This size is determined by each level and the difficulty. When you have completed a level, your SpaceWorm will automaticly jump into hyperspace and proceed to the next level.

SpaceWorm user interface intructions

------------------------------------

Function SpaceWorm 1 SpaceWorm 2

Turn Left Left Arrow A

Turn Right Right Arrow D

Use Tail Rockets Up Arrow W

Use Tail Rockets Down Arrow S

Warp Right Control Left Control

Control Panel Lower right side Lower left side

Score is viewed Upper right corner Upper left corner

Space Worm game instructions

----------------------------

- Levels

To complete a level you need to grow to a certain size. This size is determined by each level

and the difficulty. When you have completed a level, your SpaceWorm will automaticly jump into

hyperspace and proceed to the next level. You are not able to open warp portals when hyperspace

is being prepared.

- How to expand

In order to grow you need to collect "food". This food appears on the levels by themselves and

your task is to collect them with your SpaceWorm. When you collect food your tail module will

be able to generate more body modules, and your SpaceWorm will grow.

Food Score Growth

Gas clouds 200 2

Energy fields 500 4

Power packets 800 5

Dimension pods 1400 7

- Tail Rockets

The tail rockets are attached to your ship by simply running over them after they have appeared

on your level. This is a very effective if you want to run faster or slower for a while. For

example if you want to overtake your opponent and sneak food from him. See SpaceWorm user

interface instructions for keys. Score: 800

- Warp Portals

Warp portals are very effective when your SpaceWorm are trapped and cant get out. When a warp

portal is opened, your SpaceWorm will pass through the portal and appear on another place on the

level. This can be very hazardous because it's impossible to determine where it will appear.

So use it with respect. See SpaceWorm user interface instructions for keys.

- Score

Every time you collect food your score will increase according to what food you picked.

The score is decreasing at a constant speed. This gives the game more action when the player

won't be able to chicken around. So go for the food with a reasonbly speed.

SpaceWorms

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- Two SpaceWorms

You can select between two diffrent SpaceWorms. The first one is a bit faster then the other but

can take less damage. The second ship is slower but its shields are very strong.

- Upgrading your SpaceWorm

When a level is completed your score will be recalculated into points. With these points you are

able to upgrade your ship. You can distrubute your points on the following properties:

Velocity This is the acctual speed of your SpaceWorm

Acceleration This describes the acceleration of your SpaceWorm.

Plasma Shields How strong your plasma sheilds are when fully reloaded.

Sheild Recover How fast the shields recover after the have been weaken.

Hyperspace jump time This is how many seconds your ship needs to prepare hyperspace.

Max Warp Gates How many warp gates your ship open at a time.

Lifes The number of lifes.

The cost for upgrading the properties vary. It's most expensive to get another life, and it's

cheapest to upgrade the shield. Instead of distrubuting all of your points, you may save them.

Why upgrade Velocity and Acceleration?

Yes it gets harder to navigate a fast ship, but the faster you complete

a level the more score you will get. And if you are playing in two player mode it's cool to

overtake your friend and trap him or sneak his food.

System Requirements

-------------------

- Direct X 5.0 or later

- Windows 95 / 98

- 4 MB primary memory

- 10 MB HD space

Credits

-------

- Jon Kågström

Lead programmer

- Robin Persson

Programming

Music

Sound FX

- Simon Jacoby

Graphics

Design

Starscroll

Feel free to spread and distriubute SpaceWorm demo version.

© Copyright Jon, Robin and Simon 1998