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Medium-sized space-void terrain map for Quake 3 Team Arena, offering multifaceted CTF, One Flag, Obelisk and Harvester play

Medium-sized space-void terrain map for Quake 3 Team Arena, offering multifaceted CTF, One Flag, Obelisk and Harvester play

Vote: (9 votes)

Developer: John "Hal9000" Schuch

Created: 2004-02-25

MD5: 3c0bf59c713257b6a4da070bdaa2978a

Size: 5.7 MB

Vote

(9 votes)

Developer

John "Hal9000" Schuch

Created

2004-02-25

MD5

3c0bf59c713257b6a4da070bdaa2978a

Size

5.7 MB

Medium sized terrain map, with a twist. Middle area is space/void style. Once, again, I managed to make a map that the bots just don't work on. I'm gettin good at that! Works with all TeamArena gametypes.

I'm not the author of this map, I just found it on web, and I propose it...

[email protected]

http://berneyboy.nav.to

---------------------------------

* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software *

* REQUIRES REGISTERED VERSION OF QUAKE3 *

Install:

==================================================

Place this pk3 file in your /missionpack folder.

You can run it from the Multiplayer->Start Server menu

Release: Saturday, April 7, 2001

==================================================

Title : Clavious

Filename : HALTACTF8.PK3

Author : John "Hal9000" Schuch

Email Address : [email protected]

Homepage : http://www.whatthehal.com

Description : Quake3 TeamArena Level

===================================================

* Play Information *

Game : Quake3 reg. w/Team Arena

Map Name : haltactf8

Bot play : No

Deathmatch : No

Capture the Flag : Yes

One Flag CTF : Yes

Obelisk : Yes

Harvester : Yes

==================================================

* Construction *

Program : q3Radiant v200e

Base : Scratch

Original Construction time : About 2 weeks

==================================================

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional

levels.

This map or any part of it may *NOT* be distributed over any

medium at this time, or anytime in the future, for profit in

any form of currency, credit, or rocks and pebbles

(depending on your culture).

This compiled .bsp may *NOT* be decompiled or reverse

engineered for any purpose whatsoever.

==================================================

* Etc *

I have this uncanny nack for making levels that are too complex

for the Quake3 bots. I spent a couple of days trying various

things to get bots to work correctly (hell, 'at all' is more like it)

to no avail. Bots + Terrain = assy.

Remember, its just a game.

John -Hal9000- Schuch