Advanced graphics demo showcasing dynamic lighting, portal effects, procedural textures, curved surfaces, and full C++ source with networking
Advanced graphics demo showcasing dynamic lighting, portal effects, procedural textures, curved surfaces, and full C++ source with networking
Vote: (12 votes)
Developer: New Media Generation
Created: 2001-08-14
MD5: bc747b2668823284927a96001afd8c4f
Size: 50.2 MB
Vote
(12 votes)
Developer
New Media Generation
Created
2001-08-14
MD5
bc747b2668823284927a96001afd8c4f
Size
50.2 MB
This is a cool demo showing off the power and features of the new Shine engine.
World:
Dynamic Portal Effects (Mirrors, Holes, Shadows, etc)
Colored static and dynamic lighting effects
Movable buildings
Multipass and Multitexture mapping (Up to 16 layers for surface) (Multi-texture support)
Real time texture coordinates modulations support (Turbulence, scroll, stretch, rotate, transform, etc)
Real time texture coordinates generating (Environment, Spheremap)
Vertex deformations (Real time morphing)
Direct 3D and OpenGL support
Ambient, Specular highlighting and Diffuse lighting
Dynamic Volume Fog
Compressed textures support (S3TC)
Procedural real time textures (Water, Lava, Fire, Bump, etc)
Environment bumpmap support (Direct 3D only) (Matrox G400)
Curved surfaces (Dynamic LOD)
3D BSP rendering
PVS pre-calculation (Potentially Visible Surfaces)
Light coronas
Lens flares
Realistic Animated Sky
Marks on the walls
Weather effects (Fog, rain, snow, thunder, wind ambient spatialize sounds)
Models:
Skeleton hierarchical models
Level of detail support (LOD)
General Info
Full C++ portable source code
16 and 32 bit rendering
Support MMX, AMD K6-3D, Katmai optimization
Client-Server architecture
TCP/IP Networking support (Internet)