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Advanced graphics demo showcasing dynamic lighting, portal effects, procedural textures, curved surfaces, and full C++ source with networking

Advanced graphics demo showcasing dynamic lighting, portal effects, procedural textures, curved surfaces, and full C++ source with networking

Vote: (12 votes)

Developer: New Media Generation

Created: 2001-08-14

MD5: bc747b2668823284927a96001afd8c4f

Size: 50.2 MB

Vote

(12 votes)

Developer

New Media Generation

Created

2001-08-14

MD5

bc747b2668823284927a96001afd8c4f

Size

50.2 MB

This is a cool demo showing off the power and features of the new Shine engine.

World:

Dynamic Portal Effects (Mirrors, Holes, Shadows, etc)

Colored static and dynamic lighting effects

Movable buildings

Multipass and Multitexture mapping (Up to 16 layers for surface) (Multi-texture support)

Real time texture coordinates modulations support (Turbulence, scroll, stretch, rotate, transform, etc)

Real time texture coordinates generating (Environment, Spheremap)

Vertex deformations (Real time morphing)

Direct 3D and OpenGL support

Ambient, Specular highlighting and Diffuse lighting

Dynamic Volume Fog

Compressed textures support (S3TC)

Procedural real time textures (Water, Lava, Fire, Bump, etc)

Environment bumpmap support (Direct 3D only) (Matrox G400)

Curved surfaces (Dynamic LOD)

3D BSP rendering

PVS pre-calculation (Potentially Visible Surfaces)

Light coronas

Lens flares

Realistic Animated Sky

Marks on the walls

Weather effects (Fog, rain, snow, thunder, wind ambient spatialize sounds)

Models:

Skeleton hierarchical models

Level of detail support (LOD)

General Info

Full C++ portable source code

16 and 32 bit rendering

Support MMX, AMD K6-3D, Katmai optimization

Client-Server architecture

TCP/IP Networking support (Internet)