Overhauls JA2 Gold firearms with new stats, sounds, sprites, ammo types, CQB balance tweaks, and quest-based weapon additions
Overhauls JA2 Gold firearms with new stats, sounds, sprites, ammo types, CQB balance tweaks, and quest-based weapon additions
Vote: (4 votes)
Created: 2003-12-31
MD5: 89bf2694243ee77d435005bcbc27c04b
Size: 11.6 MB
Vote
(4 votes)
Created
2003-12-31
MD5
89bf2694243ee77d435005bcbc27c04b
Size
11.6 MB
A weapons mod for Jagged Alliance 2. Extensive rehaul of the weapons, new item combinations, one character from Jagged Alliance: Unifished Business and more.
Description: This mod is a weapons mod I created for JA2 Gold. It changes many of the stats and descriptions for the weapons, adds new .sti pictures, changes many of the weapon sounds, and has modified maps with some of the new weapons included. It also has one new map with a quest-esque sort of thing to find a weapon. Go to chitzena and san mona and look around for some letters.
I created all the .STIs except the micro uzi, which I borrowed from UB.It turned out to be mainly a CQB mod with many one handed and high ROF weapons added. The most notable changes are that I significantly lowered the AP cost of handguns, created new ammo types such as .44 magnum, .410, 10 gauge and .338 magnum with new guns as well, lowered draw cost of all handguns to 0 and shotguns to 1, increased draw cost of most assault rifles to 3 and battle rifles and machine guns to 4 and sniper rifles to 5. I think it results in a game in which assault rifles, battle rifles, machine guns and sniper rifles are clearly better for long range combat since the draw cost for such weapons means you need to sit still in order to get a good shot off, whereas handguns, SMGs and shotguns are great for indoors and close quarters battles due to their low draw and AP cost. For a full description the weapons changes look at weapons.html, but beware, there is some spoilers about the new weapons.