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Classic roguelike offering deep dungeon exploration, numerous bug fixes, Qt graphics support, and improved gameplay features

Classic roguelike offering deep dungeon exploration, numerous bug fixes, Qt graphics support, and improved gameplay features

Vote: (16 votes)

Created: 2002-06-04

MD5: f9f3548284849558f453d20aaf92d79b

Size: 1.1 MB

Vote

(16 votes)

Created

2002-06-04

MD5

f9f3548284849558f453d20aaf92d79b

Size

1.1 MB

NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems. Your goal is to grab as much treasure as you can, retrieve the Amulet of Yendor, and escape the Mazes of Menace alive.

NetHack 3.4.0 Linux Elf with TTY and Qt-based graphics interfaces (including tiles). This version requires the Qt libraries (version 2.2 or 2.3) which may or may not be installed on any particlar Linux system.

Note:

Most Redhat installations do not include Qt by default; it must be specifically selected.

Note:

If you have KDE 2 installed, you have Qt installed.

Features:

Many, many bug fixes and tweaks to the core code and to several ports

Enhanced config file processing and player selection prompts for some ports

Stamina affects ability to throw heavy things

Objects merge in containers

Wish for "nothing", and genocide "none" to preserve your conduct

Several small refinements to race/role separation

Config file BOULDER option to specify the symbol for displaying boulders

Riding has been improved

New travel command which is particularly helpful for mouse navigation on handheld computers

More feedback about skill advancement from #enhance command

End-of-game disclose options can be individually tuned to your liking

Mac: command-key shortcuts in the player selection dialog

Amiga: screenmode requester

Win32: new graphical interface contributed by Alex Kompel

We've also included variations of enhancements contributed by members of the NetHack community at large.

Among them:

Scott Bigham's new T-shirt messages and his option to turn off resistance display effects

Malcolm Ryan's option for "autodig"

Jay Tilton's full-screen message window display via control-P

Dylan O'Donnell's patch for optionally starting with no pet

Tom Friedetzky's blessed/uncursed/cursed selection patch for menustyle:full

Jason Short's additional lens uses

Kelly Bailey's Gnomish Mines changes

Ken Arnold's patch to display prices in your inventory