Four guide documents detailing brush modeling, static mesh conversion, geometric events, and comprehensive map building techniques
Four guide documents detailing brush modeling, static mesh conversion, geometric events, and comprehensive map building techniques
Vote: (13 votes)
Developer: Ubisoft
Created: 2004-12-14
MD5: 28548e2a5aa3225bbaf957283c98b71e
Size: 6.3 MB
Vote
(13 votes)
Developer
Ubisoft
Created
2004-12-14
MD5
28548e2a5aa3225bbaf957283c98b71e
Size
6.3 MB
This is a collection of 4 text documents for the Splinter Cell: Pandora Tomorrow Map Editor which cover best practices modeling with brushes, converting to static meshes, geometric events, and an overview of map building.