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Four guide documents detailing brush modeling, static mesh conversion, geometric events, and comprehensive map building techniques

Four guide documents detailing brush modeling, static mesh conversion, geometric events, and comprehensive map building techniques

Vote: (13 votes)

Developer: Ubisoft

Created: 2004-12-14

MD5: 28548e2a5aa3225bbaf957283c98b71e

Size: 6.3 MB

Vote

(13 votes)

Developer

Ubisoft

Created

2004-12-14

MD5

28548e2a5aa3225bbaf957283c98b71e

Size

6.3 MB

This is a collection of 4 text documents for the Splinter Cell: Pandora Tomorrow Map Editor which cover best practices modeling with brushes, converting to static meshes, geometric events, and an overview of map building.