Classic roguelike dungeon crawler with bug fixes, improved interfaces, new commands, and community-contributed enhancements
Classic roguelike dungeon crawler with bug fixes, improved interfaces, new commands, and community-contributed enhancements
Vote: (10 votes)
Created: 2002-06-18
MD5: c0e6ff55c431ff1c4210a473517bf058
Size: 1.1 MB
Vote
(10 votes)
Created
2002-06-18
MD5
c0e6ff55c431ff1c4210a473517bf058
Size
1.1 MB
NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems. Your goal is to grab as much treasure as you can, retrieve the Amulet of Yendor, and escape the Mazes of Menace alive.
Features:
Many, many bug fixes and tweaks to the core code and to several ports
Enhanced config file processing and player selection prompts for some ports
Stamina affects ability to throw heavy things
Objects merge in containers
Wish for "nothing", and genocide "none" to preserve your conduct
Several small refinements to race/role separation
Config file BOULDER option to specify the symbol for displaying boulders
Riding has been improved
New travel command which is particularly helpful for mouse navigation on handheld computers
More feedback about skill advancement from #enhance command
End-of-game disclose options can be individually tuned to your liking
Mac: command-key shortcuts in the player selection dialog
Amiga: screenmode requester
Win32: new graphical interface contributed by Alex Kompel
We've also included variations of enhancements contributed by members of the NetHack community at large.
Among them:
Scott Bigham's new T-shirt messages and his option to turn off resistance display effects
Malcolm Ryan's option for "autodig"
Jay Tilton's full-screen message window display via control-P
Dylan O'Donnell's patch for optionally starting with no pet
Tom Friedetzky's blessed/uncursed/cursed selection patch for menustyle:full
Jason Short's additional lens uses
Kelly Bailey's Gnomish Mines changes
Ken Arnold's patch to display prices in your inventory