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Enables flexible in-game WAV playback for Half-Life with customizable key bindings and mod support requiring .NET 1.1

Enables flexible in-game WAV playback for Half-Life with customizable key bindings and mod support requiring .NET 1.1

Vote: (4 votes)

Created: 2004-11-19

MD5: 1af9cd7a0be61c88f9234e2a784eb80c

Size: 325.5 KB

Vote

(4 votes)

Created

2004-11-19

MD5

1af9cd7a0be61c88f9234e2a784eb80c

Size

325.5 KB

Half-Life has the ability to play [wave] sound files insted of using microphone input, however it has the limitation of not allowing you to select a different sound file ingame. This program adds that ability.

This program is an improvement of Disk2's infamous Half-Life Sound Selector written from the ground up.

This program is significantly more advanced than HLSS

in more ways than one. It is written in Visual Basic .NET

and requires The .NET runtimes (version 1.1) obviously, and

DirectX 9.0.

This release doesn't have any documentation unfortunately

but I'll attend to that for the next release. In the meantime

I've included a quick-start guide below.

Just some quick start instructions since the way it works

is somewhat different than HLSS.

Open up HLSP and select the sound menu then click "Setup".

Another window should appear entitled "Setup".

Either type in your Half-Life installation directory or click

browse.

If you've installed Half-Life in its default directory it should read

"C:\Sierra\Half-Life\" (without the quotes) or

"C:\Program Files\Valve\Steam\SteamApps\[email protected]\Half-Life\"

After you have finished you should see a box entitled "Mods".

Click on the add button. Another window should appear,

once it has fill in the modification name and the folder

of this modification and click the 'OK' button.

If everything goes well an item should appear in the listbox

with the name and folder of the modification you added.

Click the 'OK' button to close the modification window

and apply the changes.

If you haven't previously setup a script via "Setup Script"

button using either HLSP or HLSS then open your sound menu

and then open the "Setup Script" menu and click on the

desired mod you wish to have HLSP prepare for use with.

If you added more than one modification goto your sounds menu

then open the "Select Mod" menu and then select the

modification you wish to use.

Next goto your sounds menu and click on "Add". A file window

should appear where you can add sounds to the currently selected modification.

If successful the new added files should appear in the list

box displayed on the main window.

Next you need to bind a key to your sounds. You can do this

by double clicking on the binding (which by default will read "None") or right clicking on it and selecting "Edit"

You can now press any combination of keys to assign to

the current selected sound (This is one area where HLSP has an advantage over HLSS, because in HLSS you can only assign one or two keys to a sound)

When finished simply goto the "Actions" menu and click on

Activate and launch your game.

Once inside the game you can select sounds with your chosen

keys or by pressing one of the following keys (*these can be changed by goto to the "File" menu and clicking on "Options")

F8: Previous Sound

F9: Next Sound

F10: Display Currently Selected Sound

F11: Cycle Bar Alignment

F12: Cycle Current Modification

*In the options menu you can also change the bars appearence

and the names of the keys HLSP uses.