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Showcases DirectX 9 pixel shader car paint reflections and high-detail normal mapping optimized for Radeon 9700 rendering

Showcases DirectX 9 pixel shader car paint reflections and high-detail normal mapping optimized for Radeon 9700 rendering

Vote: (13 votes)

Developer: ATI

Created: 2002-07-20

MD5: a0de07be6d1709001deed08277f6b021

Size: 20.4 MB

Vote

(13 votes)

Developer

ATI

Created

2002-07-20

MD5

a0de07be6d1709001deed08277f6b021

Size

20.4 MB

DirectX 9 pixel shaders are used to simulate the light reflection and refraction of 2 tone car paint. In addition, this demo showcases the high precision rendering of the Radeon 9700 - using high detailed normal maps to provide a high level of detail from a low polygon model. On the Radeon 9700, multiple models at this level of detail can be rendered simultaneously making these techniques ideal for implementation in racing games.